SDL3 desktop frontend#193
Conversation
in anticipation
translated from Eliandro's SDL2 gamepad pr, thanks!
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Now with gamepad support (thanks @Eliandro4!) |
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SDL3 now has the most efficient framelimiter according to perf reports.. |
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(minor spelling mistake) |
If you just use SDL_DelayPrecice for the whole thing does this change? I would imagine DelayPrecice might have logic similar to what we do with sleeping all but the last bit for efficiency. Making it all one function call would be nice to simplify the code. |
Seems like the best call, yeah SDL_DelayPrecise is abit similar to sleeping and then spin-waiting but it's nanosecond-accurate so you don't really need to spin-wait the last <1ms out |
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