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dynamic-surroundings 翻译提交 (#4388)
* dynamic-surroundings 翻译提交 * 翻译更新 * 翻译更新 * 翻译更新 * 翻译更新 * 翻译更新 * 翻译更新 * 翻译更新
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{
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"dsurround.modname": "Dynamic Surroundings",
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"dsurround.newversion.update": "Update available ",
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"dsurround.newversion.downloadpage": "Click for download page",
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"dsurround.newversion.curseforge": "CurseForge",
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"dsurround.newversion.modrinth": "Modrinth",
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"dsurround.newversion.releasenotes": "Release Notes",
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"dsurround.newversion.releasenotespage": "Click to view release notes",
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"dsurround.mod.link.sources": "Source code repository",
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"dsurround.mod.link.credits": "Sound resource CREDIT and ATTRIBUTIONS",
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"dsurround.mod.link.clothapi": "Embedded: Cloth API (Fabric)",
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"dsurround.mod.link.nashorn": "Embedded: OpenJDK Nashorn JavaScript Engine",
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"dsurround.sound.caption.ice": "Ice cracks",
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"dsurround.sound.caption.wind": "Wind blows",
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"dsurround.sound.caption.soulsand": "Maniacal laughter",
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"dsurround.sound.caption.bird": "Bird chirping",
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"dsurround.sound.caption.woodpecker": "Woodpecker pecks",
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"dsurround.sound.caption.raptor": "Raptor screeches",
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"dsurround.sound.caption.crow": "Crows squawk",
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"dsurround.sound.caption.owl": "Owl hoots",
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"dsurround.sound.caption.loon": "Loon cries",
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"dsurround.sound.caption.nightingale": "Nightingale sings",
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"dsurround.sound.caption.rockfall": "Rocks falling",
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"dsurround.sound.caption.monstergrowl": "Menacing growl",
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"dsurround.sound.caption.waterdrop": "Water drips",
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"dsurround.sound.caption.seagulls": "Seagulls call",
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"dsurround.sound.caption.howling": "Howling",
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"dsurround.sound.caption.tummy": "Stomach grumbles",
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"dsurround.sound.caption.breathing": "Heavy breathing",
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"dsurround.sound.caption.bees": "Bees buzz",
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"dsurround.sound.caption.insects": "Insects crawl",
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"dsurround.sound.caption.pageflip": "Pages flip",
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"dsurround.sound.caption.rooster": "Rooster crows",
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"dsurround.sound.caption.anvil": "Anvil rings",
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"dsurround.sound.caption.dog": "Dog barks",
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"dsurround.sound.caption.thunder": "Thunder roars",
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"dsurround.sound.caption.bow.pull": "Bow drawn",
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"dsurround.sound.caption.footsteps.water_through": "Water splashes",
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"dsurround.sound.caption.footsteps.brush_through": "Brush moves",
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"dsurround.sound.caption.footsteps.leaves_through": "Crackling brush moves",
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"dsurround.sound.caption.footsteps.floor_squeak": "Floor Squeaks",
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"dsurround.format.TimeOfDay": "Day %1$d, %2$d:%3$s %4$s (%5$s)",
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"dsurround.format.AM": "AM",
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"dsurround.format.PM": "PM",
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"dsurround.format.NoSky": "No Sky",
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"dsurround.format.Sunrise": "Sunrise",
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"dsurround.format.Sunset": "Sunset",
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"dsurround.format.Daytime": "Daytime",
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"dsurround.format.Nighttime": "Nighttime",
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"dsurround.command.dsdump.success": "Dump of %1$s \u00a72succeeded\u00a7r. Data can be found in %2$s",
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"dsurround.command.dsdump.failure": "Dump of %1$s \u00a74failed\u00a7r. %2$s",
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"dsurround.command.dsreload.success": "Resources reload \u00a72succeeded\u00a7r. Examine log for details.",
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"dsurround.command.dsreload.failure": "Resources reload \u00a74failed\u00a7r. %1$s",
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"dsurround.command.dsbiome.failure": "%s",
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"dsurround.command.dsbiome.failure.unknown_biome": "The biome %1$s is not known",
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"dsurround.command.dsmm.reset.success": "Music Manager was reset",
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"dsurround.command.dsmm.reset.failure": "Unable to reset the Music Manager: %1$s",
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"dsurround.config.title": "Dynamic Surroundings Configuration Options",
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"dsurround.config.tooltip.clientRestartRequired": "CLIENT restart required",
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"dsurround.config.tooltip.worldRestartRequired": "WORLD restart required",
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"dsurround.config.tooltip.assetReloadRequired": "ASSET reload required",
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"dsurround.config.tooltip.defaultValue": "Default value: %1$s",
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"dsurround.config.tooltip.range": "Range: %1$s to %2$s",
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"dsurround.config.logging": "Diagnostic Options",
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"dsurround.config.logging.tooltip": "Configuration options for modifying diagnostic behavior",
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"dsurround.config.logging.enableDebugLogging": "Debug Logging",
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"dsurround.config.logging.enableDebugLogging.tooltip": "Enables/disables debug logging of the mod",
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"dsurround.config.logging.traceMask": "Debug Trace Mask",
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"dsurround.config.logging.traceMask.tooltip": "Bitmask for toggling various debug traces",
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"dsurround.config.logging.enableModUpdateChatMessage": "Mod Update Chat Messages",
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"dsurround.config.logging.enableModUpdateChatMessage.tooltip": "Enable/disable chat window notification when newer mod versions are available",
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"dsurround.config.logging.filteredTagView": "Filter Tag View",
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"dsurround.config.logging.filteredTagView.tooltip": "Enable/disable filtering of tags in the diagnostic overlay. If enabled, tag listings will be filtered to only those belonging to loader frameworks as well as Minecraft and this mod. If disabled, all tags will be shown.",
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"dsurround.config.logging.registerCommands": "Register client side commands",
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"dsurround.config.logging.registerCommands.tooltip": "Enable/disable registration of client side commands. Disabling may provide broadest level of support when using the mod with other loaders, such as Quilt.",
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"dsurround.config.soundSystem": "Sound System",
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"dsurround.config.soundSystem.tooltip": "Configuration options for modifying Minecraft's Sound System behavior",
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"dsurround.config.soundSystem.streamingChannels": "Number of Streaming Sound Channels",
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"dsurround.config.soundSystem.streamingChannels.tooltip": "The number of sound channels to reserve for streaming sounds (music, biome sounds, records, etc.)",
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"dsurround.config.soundSystem.cullInterval": "Sound Culling Interval",
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"dsurround.config.soundSystem.cullInterval.tooltip": "Ticks between culled sound events (0 to disable culling)",
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"dsurround.config.soundSystem.enableSoundPruning": "Sound Pruning",
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"dsurround.config.soundSystem.enableSoundPruning.tooltip": "Enables/disables cancellation of sound that a player will not hear. Does not apply to global, non-attenuated, or WEATHER sounds.",
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"dsurround.config.soundOptions": "Sound Options",
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"dsurround.config.soundOptions.tooltip": "Options for defining how Dynamic Surroundings generate sound effects",
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"dsurround.config.soundOptions.ambientVolumeScaling": "Ambient sound scaling factor",
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"dsurround.config.soundOptions.ambientVolumeScaling.tooltip": "Ambient sounds played by the mod will be multiplied by this factor. The unit scale is 1/100, so a setting of 100 would multiply by 1. Volume calculations have several different factors, this setting being one of them. Regardless of these factors, the final volume will be restricted to a range of 0.0 - 1.0.",
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"dsurround.config.soundOptions.replaceThunderSounds": "Replace Vanilla thunder sounds",
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"dsurround.config.soundOptions.replaceThunderSounds.tooltip": "Enables replacement of thunder sounds with Dynamic Surroundings' version",
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"dsurround.config.soundOptions.allowScarySounds": "Allow playing scary sounds",
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"dsurround.config.soundOptions.allowScarySounds.tooltip": "Enables playing scary sounds. Scary can be subjective. It is up to mod pack authors to implement properly within the configuration. Disliked sounds also be blocked using the in-game sound configuration menu.",
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"dsurround.config.soundOptions.playBiomeMusicWhileCreative": "Play biome music while creative",
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"dsurround.config.soundOptions.playBiomeMusicWhileCreative.tooltip": "Enables playing configured biome background music when in creative mode. Normally while in creative mode, Minecraft's situational music selector will automatically pick creative music rather than biome background music.",
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"dsurround.config.soundOptions.displayToastMessagesForMusic": "Display music toast messages",
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"dsurround.config.soundOptions.displayToastMessagesForMusic.tooltip": "Enables the display of toast notifications for music that has a requirement for attribution. Please see the CREDITS.md file on Github for details.",
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"dsurround.config.blockEffects": "Block Effect Options",
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"dsurround.config.blockEffects.tooltip": "Configuration options for block effects",
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"dsurround.config.blockEffects.blockEffectRange": "Block Effect Range",
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"dsurround.config.blockEffects.blockEffectRange.tooltip": "Distance that will be scanned when generating block effects. Changing this setting will cause existing effects to be reset and the area rescanned.",
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"dsurround.config.blockEffects.steamColumnEnabled": "Steam Columns",
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"dsurround.config.blockEffects.steamColumnEnabled.tooltip": "Enable/disable steam column effect when liquids hit hot sources",
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"dsurround.config.blockEffects.flameJetEnabled": "Flame Jets",
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"dsurround.config.blockEffects.flameJetEnabled.tooltip": "Enable/disable flame jets produced over lava and nether wart",
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"dsurround.config.blockEffects.bubbleColumnEnabled": "Bubble Columns",
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"dsurround.config.blockEffects.bubbleColumnEnabled.tooltip": "Enable/disable bubble columns generated underwater",
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"dsurround.config.blockEffects.firefliesEnabled": "Fireflies",
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"dsurround.config.blockEffects.firefliesEnabled.tooltip": "Enable/disable firefly particle effects",
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"dsurround.config.blockEffects.waterfallsEnabled": "Waterfalls",
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"dsurround.config.blockEffects.waterfallsEnabled.tooltip": "Enable/disable waterfall effect from flowing water",
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"dsurround.config.blockEffects.enableWaterfallSounds": "Waterfall Sounds",
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"dsurround.config.blockEffects.enableWaterfallSounds.tooltip": "Enable/disable waterfall sound effects. Particle effects will still happen if enabled. If you want to turn off waterfalls use the option 'Enable Waterfall Sounds'.",
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"dsurround.config.blockEffects.enableWaterfallParticles": "Waterfall Particles",
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"dsurround.config.blockEffects.enableWaterfallParticles.tooltip": "Enable/disable particles from waterfalls. Sound effects will still happen if enabled. If you want to turn off waterfalls use the option 'Enable Waterfall Sounds'.",
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"dsurround.config.blockEffects.waterRippleStyle": "Water Ripple Render Style",
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"dsurround.config.blockEffects.waterRippleStyle.tooltip": "The style of water ripple to render when a drop hits a fluid. Commonly happens with rainfall and water splashes.",
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"dsurround.config.entityEffects": "Entity Effect Options",
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"dsurround.config.entityEffects.tooltip": "Configuration options for entity effects",
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"dsurround.config.entityEffects.entityEffectRange": "Entity Effect Range",
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"dsurround.config.entityEffects.entityEffectRange.tooltip": "The maximum range at which entity special effects are applied. Keep in mind that sound and particle effects have their own respective ranges within the Minecraft game engine.",
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"dsurround.config.entityEffects.enableBowPull": "Bow Pull Sound",
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"dsurround.config.entityEffects.enableBowPull.tooltip": "Enable/disable bow pull sound effect",
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"dsurround.config.entityEffects.enableBreathEffect": "Breath Particle Effect",
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"dsurround.config.entityEffects.enableBreathEffect.tooltip": "Enable/disable breath effect in cold biomes",
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"dsurround.config.entityEffects.enablePlayerToolbarEffect": "Player Toolbar Effects",
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"dsurround.config.entityEffects.enablePlayerToolbarEffect.tooltip": "Enable/disable player toolbar sound effects",
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"dsurround.config.entityEffects.enableSwingEffect": "Item Swing Effects",
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"dsurround.config.entityEffects.enableSwingEffect.tooltip": "Enable/disable item swing sound effects from players and mobs",
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"dsurround.config.entityEffects.enableBrushStepEffect": "Brush Step Effect",
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"dsurround.config.entityEffects.enableBrushStepEffect.tooltip": "Enable/disable sound effect when walking through dense brush",
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"dsurround.config.footstepAccents": "Footstep Accent Options",
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"dsurround.config.footstepAccents.tooltip": "Configuration options for footstep accent effects",
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"dsurround.config.footstepAccents.enableAccents": "Footstep Accents",
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"dsurround.config.footstepAccents.enableAccents.tooltip": "Enable/disable foot step accents globally",
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"dsurround.config.footstepAccents.enableArmorAccents": "Armor Accents",
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"dsurround.config.footstepAccents.enableArmorAccents.tooltip": "Enable/disable accents for armor that is worn",
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"dsurround.config.footstepAccents.enableWetSurfaceAccents": "Wet Surface Accents",
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"dsurround.config.footstepAccents.enableWetSurfaceAccents.tooltip": "Enable/disable accents for when it is raining or blocks are waterlogged",
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"dsurround.config.footstepAccents.enableFloorSqueaks": "Floor Squeaks",
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"dsurround.config.footstepAccents.enableFloorSqueaks.tooltip": "Enable/disable accents for when the player is walking on squeaky blocks",
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"dsurround.config.footstepAccents.enableLeafAccents": "Leafy Surface Accents",
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"dsurround.config.footstepAccents.enableLeafAccents.tooltip": "Enable/disable accents for when the player is walking on leafy blocks",
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"dsurround.config.particleTweaks": "Particle Tweaks",
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"dsurround.config.particleTweaks.tooltip": "Configuration options for tweaking particle behavior",
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"dsurround.config.particleTweaks.suppressPlayerParticles": "Suppress Player Potion Effects",
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"dsurround.config.particleTweaks.suppressPlayerParticles.tooltip": "Enable/disable suppressing the current players potion particles when in first person view",
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"dsurround.config.particleTweaks.suppressProjectileParticleTrails": "Suppress Projectile Particle Trails",
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"dsurround.config.particleTweaks.suppressProjectileParticleTrails.tooltip": "Enable/disable showing of projectile particle trails on critical strikes",
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"dsurround.config.compassAndClockOptions": "Compass and Clock Options",
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"dsurround.config.compassAndClockOptions.tooltip": "Configuration options for the compass and clock overlay",
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"dsurround.config.compassAndClockOptions.enableClock": "Clock display",
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"dsurround.config.compassAndClockOptions.enableClock.tooltip": "Enable/disable display of the clock display when holding a clock item. The time information will be displayed above the hot bar.",
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"dsurround.config.compassAndClockOptions.enableCompass": "Compass display",
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"dsurround.config.compassAndClockOptions.enableCompass.tooltip": "Enable/disable display of the compass display when holding a compass item. Compass heading will be displayed above the crosshair.",
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"dsurround.config.compassAndClockOptions.compassStyle": "Compass style",
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"dsurround.config.compassAndClockOptions.compassStyle.tooltip": "Style of compass rendering",
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"dsurround.config.compassAndClockOptions.scale": "Render scaling",
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"dsurround.config.compassAndClockOptions.scale.tooltip": "Scales the compass rendering by the specified amount",
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"dsurround.config.enhancedSounds": "Enhanced Sound Processing",
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"dsurround.config.enhancedSounds.tooltip": "Configuration options for enhanced sound processing (reverb, etc.)",
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"dsurround.config.enhancedSounds.enableEnhancedSounds": "Enhanced Sound Processing",
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"dsurround.config.enhancedSounds.enableEnhancedSounds.tooltip": "Enable/disable enhanced sound processing (reverb, occlusion, etc)",
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"dsurround.config.enhancedSounds.enableMonoConversion": "Mono Conversion",
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"dsurround.config.enhancedSounds.enableMonoConversion.tooltip": "Enable/disable on the fly conversion of stereo sounds to mono as needed. This function will only be active when 'Enhanced Sound Processing' is enabled.",
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"dsurround.config.enhancedSounds.backgroundThreadWorkers": "Background Worker Threads",
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"dsurround.config.enhancedSounds.backgroundThreadWorkers.tooltip": "Number of background threads to use for enhanced sound processing. Do not arbitrarily change this value because it could impact performance.",
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"dsurround.config.enhancedSounds.enableOcclusionProcessing": "Occlusion Processing",
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"dsurround.config.enhancedSounds.enableOcclusionProcessing.tooltip": "Enable/disable sound occlusion processing (sound muffling behind blocks). Enabling will cause additional processing by the background workers, and on lower end computer systems may cause performance issues.",
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"dsurround.config.enhancedSounds.reverbRays": "Reverb Ray Projections",
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"dsurround.config.enhancedSounds.reverbRays.tooltip": "The number of rays to project from a sound location when calculating a reverb effect. Higher values increases CPU use and improves fidelity. Lower numbers reduce CPU and decreases fidelity. This would be the primary setting to tweak when managing performance.",
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"dsurround.config.enhancedSounds.reverbBounces": "Reverb Ray Reflections",
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"dsurround.config.enhancedSounds.reverbBounces.tooltip": "The maximum number of reflections that will be made for a given reverb ray. Higher values will increase CPU use and improves fidelity. Lower numbers reduce CPU and decreases fidelity.",
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"dsurround.config.enhancedSounds.reverbRayTraceDistance": "Reverb Ray Projection Distance",
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"dsurround.config.enhancedSounds.reverbRayTraceDistance.tooltip": "Total distance, in blocks, that a ray will travel when calculating reverb. Higher values will increases CPU use and improves fidelity. Lower numbers reduce CPU and decreases fidelity.",
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"dsurround.config.otherOptions": "Other Options",
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"dsurround.config.otherOptions.tooltip": "Configuration options for other 'things'",
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"dsurround.config.otherOptions.playRandomSoundOnStartup": "Play Random Sound On Startup",
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"dsurround.config.otherOptions.playRandomSoundOnStartup.tooltip": "Enable/disable playing random sound at the Minecraft finish loading to main screen",
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"dsurround.text.soundconfig.vanilla": "Built in Vanilla Sound",
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"dsurround.text.soundconfig.subtitle": "Subtitle: ",
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"dsurround.text.soundconfig.cull": "Cull",
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"dsurround.text.soundconfig.block": "Block",
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"dsurround.text.soundconfig.cull.help": "Enabling Cull will limit the number of plays with the same resource ID from queueing over a short period of time, reducing the overall load of the sound engine as well as ears. Useful around mob farms. Will only apply to sounds played through the Minecraft sound engine.",
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"dsurround.text.soundconfig.block.help": "Enabling Block will prevent sounds with the resource ID from playing. Blocking also applies to Dynamic Surrounding sounds. Will only apply to sounds played through the Minecraft sound engine.",
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"dsurround.text.soundconfig.play.help": "Play the sound with the volume scaled by the volume scaling factor. Does not apply sound category volume modifiers.",
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"dsurround.text.soundconfig.volume.help": "Volume scaling factor applied when calculating the output volume of a sound. Increase to make quiet sounds louder; reduce to make loud sounds quieter. 100% is normal volume.",
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"dsurround.text.config.soundconfiguration": "Configure Sounds",
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"dsurround.text.config.soundconfiguration.tooltip": "Configure individual sounds within the modpack",
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"dsurround.text.keybind.section": "Dynamic Surroundings",
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"dsurround.text.keybind.modConfigurationMenu": "Mod Configuration Menu",
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"dsurround.text.keybind.individualSoundConfig": "Individual Sound Configuration",
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"dsurround.text.keybind.diagnosticHud": "Diagnostic Overlay",
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"dsurround.text.reloadassets": "[%1$s\u00a7r] \u00a7aReloaded configurations",
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"dsurround.text.seasons.spring": "Spring",
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"dsurround.text.toast.music.title": "Music \"%1$s\"",
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"dsurround.text.toast.music.author": "by %1$s"
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}

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