Should be directly usable with standard cmake+gpp build in VS! Try it out
Custom models made to test raster, fragment shaders, GPU draw/frame buffers, optics/lighting/shadow volumes,textures etc...:
- a2: Most of code and headers; Relevant code excerpts e.g. Z-buffering (C++: GL_TEST) for better depth perspective, back & front frame for drawing/displaying, shader+rasterizer setup, custom buffer setup and custom transformation controls+animations
- a3: Modeling, shadows, advanced shading on custom meshes and textures/UV maps
http://github.com/ChiefsBestPal/3DTopology-and-Physics-Basic-Engine-with-p5js
