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Simple Fun OpenGL 3D Engine and POCs: efficient R4 MVP transformations, shaders, scene rendering

Should be directly usable with standard cmake+gpp build in VS! Try it out

Custom models made to test raster, fragment shaders, GPU draw/frame buffers, optics/lighting/shadow volumes,textures etc...:

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  • a2: Most of code and headers; Relevant code excerpts e.g. Z-buffering (C++: GL_TEST) for better depth perspective, back & front frame for drawing/displaying, shader+rasterizer setup, custom buffer setup and custom transformation controls+animations
  • a3: Modeling, shadows, advanced shading on custom meshes and textures/UV maps

Another older relevant simple-3D engine POC I did with p5js

http://github.com/ChiefsBestPal/3DTopology-and-Physics-Basic-Engine-with-p5js

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Comments+Docs; Backed by simple computer graphics theory

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