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It implements a variable location caching system that stores where each variable is found (global, customClass, scriptObject, etc.) to speed up repeated lookups during script execution.
Add variable caching to improve performance in most scenarios.
↑This code, which runs multiple times per frame, saw a 1.33x speedup in testing.
↑This complex per-frame script saw a 1.05x speedup.
↑Per-frame script execution on
scriptObjectsaw a 2x speedup!↑This code using local variables showed no performance improvement.
In short, for scripts with almost no repeated calls, this could potentially reduce performance, but such scenarios are practically non-existent in real-world use. And even if they do occur, they wouldn't become the primary performance bottleneck.
Based on my testing, I haven't found any runtime issues — at least, I've run several large mods without encountering any problems.