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Bunch of crafting recipe culling#918

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FalloutFalcon merged 10 commits into
DarkPack13:masterfrom
FalloutFalcon:crafting-recipe-audit
May 18, 2026
Merged

Bunch of crafting recipe culling#918
FalloutFalcon merged 10 commits into
DarkPack13:masterfrom
FalloutFalcon:crafting-recipe-audit

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@FalloutFalcon
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@FalloutFalcon FalloutFalcon commented Apr 13, 2026

About The Pull Request

Cuts a bunch of recipes from TG that dont REALLY seem like they fit.
For alot of the weird makeshift items, i added some code so we can have varied skill requirments and locked them behind it. I even readd a few that now make sense with this limitation.
This includes that big ballista which apparently is being crafted in TFN, i understand why, its funny/cool as shit but like.. hrm. that is not something that should be pulled out frequently

new skill locks; crafting unless i specifcy

1: spear, scooter and skateboard
2: stunprod, bone weapons, weird bambo staff
3: moterized wheel chair (possible tech stat instead), improv ammo (for pipe weapons)
4: pipe weapons, ballista, shutters and blast doors, camera obsurca (occult), gun crafting parts, crossbow, chainsaw
5: improv pneumatic cannon (good luck), pipe organ gun (good luck)
image

Why It's Good For The Game

TG "cruft" for us. skill expression...

Changelog

🆑
del: Removes a few more TG crafting recipes
balance: Gives varried skill requirments to a buncha recipes (most are set to only need 0, a ton of the funny ones need 1-5)
/:cl:

@FalloutFalcon FalloutFalcon requested a review from a team as a code owner April 13, 2026 16:46
Comment thread code/datums/components/crafting/crafting.dm
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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~7 days. Please address any outstanding review items and ensure your PR is finished - if both are true, and you have auto-staled anyway, you need to actively ask maintainers (by pinging them in the /tg/station Discord) to (re)review or merge your PR. If no maintainer responds to your request, you may wish to close this PR yourself while you seek maintainer comment, as you will later be able to reopen the PR yourself.

@github-actions github-actions Bot added the Stale label Apr 22, 2026
@github-actions github-actions Bot removed the Stale label Apr 23, 2026
Comment thread modular_darkpack/modules/ritual_abyss_mysticism/code/abyss_tome.dm
Comment thread modular_darkpack/modules/ritual_necromancy/code/necromancy_tome.dm
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cool! lmk what u think of my suggestions

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github-actions Bot commented May 2, 2026

This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~7 days. Please address any outstanding review items and ensure your PR is finished - if both are true, and you have auto-staled anyway, you need to actively ask maintainers (by pinging them in the /tg/station Discord) to (re)review or merge your PR. If no maintainer responds to your request, you may wish to close this PR yourself while you seek maintainer comment, as you will later be able to reopen the PR yourself.

@github-actions github-actions Bot added the Stale label May 2, 2026
@chazzyjazzy chazzyjazzy removed the Stale label May 5, 2026
@FalloutFalcon FalloutFalcon merged commit 7e04a05 into DarkPack13:master May 18, 2026
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@FalloutFalcon FalloutFalcon deleted the crafting-recipe-audit branch May 18, 2026 07:59
darkpack13-api Bot added a commit that referenced this pull request May 18, 2026
github-actions Bot added a commit that referenced this pull request May 18, 2026
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2 participants