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DiogoDeAndrade/TheSameWalls

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Title

Developed for the September/October Game Creators Club at Lusofona University, with theme "One Room".

The game as it stands is still incomplete, I started raising the bar while I was developing it and I couldn't build the complete game the way I wanted in the three days I could muster to work on this. One day I'll revisit this, for sure; the story is completely incomplete, and I have some interesting ideas I'd like to explore.

Game

Title

"The Same Walls" is an atmospheric narrative puzzle game set entirely in one room. You play as Caleb, a teenager that avoids leaving his bedroom. At the start of each act, you overhear fragments of conversation through the door - moments that slowly reveal what's happening in Caleb's life. To move the story forward, you must interact with objects, complete small tasks, and finally leave the room to face what waits outside.

The story tackles themes of illness, death and domestic conflict. If you might be triggered by domestic violence, cancer and death, maybe give this one a skip.

Title

Todo

  • Get HTML5 build to work
    • Create custom URP asset for HTML5
      • Forward+ disabled
      • HDR off
      • Disable MSAA (check if needed)
    • Change cameras
      • HDR off
    • Watch effect of Bloom+ACES tonemap
    • Check probes for HDR maps
    • Set WebGL to 2.0 (Player Settings)
  • Act 3
    • Disease gets worse
    • Design and build
  • Act 4
    • The funeral
    • Open window
    • Leeave room
  • Act 5
    • Caleb starts acting out, dad reacts
    • Probably not do it for now
  • Act 5
    • Dad spirals out of control
    • Probably not do it for now
  • Act 6
    • The end
    • Get/equip knife or keepsake
    • Open door
    • Ending 1: Caleb death
    • Ending 2: Dad death
    • Ending 3: 'Good ending'
  • VR

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About

The Same Walls is a short narrative puzzle game set entirely in a single room. You play as Caleb, a teenager who overhears fragments of conversation through his door at the start of each act. By completing small tasks and leaving the room, you gradually uncover the story unfolding beyond the walls.

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