Transform your police pursuits with this sophisticated vehicle class management system. Designed for realism and performance, this script allows officers to dynamically adjust their vehicle's handling and performance characteristics on the fly. Perfect for police roleplay servers looking to add depth to their pursuit mechanics. Give your officers the tools they need to adapt to any pursuit situation!
- Multiple vehicle classes
- Instant class switching during pursuits
- Smooth transitions between performance levels
- Customizable class configurations
- Precise handling adjustments per class
- Dynamic performance scaling
- Customizable handling parameters
- Automatic tuning adjustments per class
- Original modifications preservation
- Seamless transitions between states
- Customizable tuning presets
- Clean, minimal UI design
- Draggable position customization
- Class status display
- Customizable notifications
- Efficient resource usage
- Minimal performance impact
- Smooth class transitions
- Stable handling modifications
- Easy-to-use configuration file
- Customizable key bindings
- Adjustable UI elements
- Flexible notification system
- Full vehicle handling customization
- Comprehensive vehicle state tracking
- Persistent UI position saving
- Download script;
- Place it in the resources folder;
- Add 'ensure dking_pursuitmode' (without quotes) to server.cfg.
Definitions and configurations of classes, commands, binds, etc., all explained in the config files.
- ox_lib (Optional, used only for notifications)
- Added dynamic livery changes based on vehicle class;
- Vehicles now visually display their current performance class through liveries;
- Added support for both standard liveries and mod-based liveries (modType 48);
- Vehicle-specific livery overrides available in configuration. (Livery is just an example, you can use any modkit.)
- Fixed issue where vehicles with special characters in names weren't being recognized;
- Improved vehicle name handling for better compatibility with custom vehicles;
- Added debug command to check vehicle names (
/checkvehicle).
- Added
Config.LiveryClassfor class-based livery settings; - Added
Config.VehicleLiveryOverridesfor vehicle-specific livery configurations; - Added
Config.Pursuit.checkvehiclenamefor debugging vehicle names.
- Added translation system;
- Reorganized command and notification configurations;
- Moved Config.HandlingPresets to a separate file.
Config.Notifysmoved to a separate file;- UI Improvements;
- Reworked the handling application logic and added new parameters:
- fMass
- fDownforceModifier
- fDriveBiasFront
- fBrakeBiasFront
- fHandBrakeForce
- fCamberStiffnesss
- fTractionBiasFront
- fSuspensionForce
- fSuspensionCompDamp
- fSuspensionReboundDamp
- fSuspensionUpperLimit
- fSuspensionLowerLimit
- fSuspensionRaise
- fSuspensionBiasFront
- fAntiRollBarForce
- fAntiRollBarBiasFront
- fRollCentreHeightFront
- fRollCentreHeightRear
- strHandlingFlags
- fBackEndPopUpCarImpulseMult
- fBackEndPopUpBuildingImpulseMult
- fBackEndPopUpMaxDeltaSpeed
- strAdvancedFlags
Parameters
- Added option to show the current class of nearby vehicles (
Config.ViewClassandConfig.Commands.viewClass).
- Improvements in class display;
- Improvements in class saving by vehicle;
- Added the possibility to decrease the class (
switchClassDown).
Config.Commandsmoved to a separate file;- The UI has been completely redone and improved;
- More optimizations.



