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PURSUIT MODE [STANDALONE]

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DESCRIPTION

Transform your police pursuits with this sophisticated vehicle class management system. Designed for realism and performance, this script allows officers to dynamically adjust their vehicle's handling and performance characteristics on the fly. Perfect for police roleplay servers looking to add depth to their pursuit mechanics. Give your officers the tools they need to adapt to any pursuit situation!

FEATURES

Dynamic Class System

  • Multiple vehicle classes
  • Instant class switching during pursuits
  • Smooth transitions between performance levels
  • Customizable class configurations

Advanced Handling Modifications

  • Precise handling adjustments per class
  • Dynamic performance scaling
  • Customizable handling parameters

Smart Tuning System

  • Automatic tuning adjustments per class
  • Original modifications preservation
  • Seamless transitions between states
  • Customizable tuning presets

User-Friendly Interface

  • Clean, minimal UI design
  • Draggable position customization
  • Class status display
  • Customizable notifications

Performance Optimized

  • Efficient resource usage
  • Minimal performance impact
  • Smooth class transitions
  • Stable handling modifications

Highly Configurable

  • Easy-to-use configuration file
  • Customizable key bindings
  • Adjustable UI elements
  • Flexible notification system

Technical Features

  • Full vehicle handling customization
  • Comprehensive vehicle state tracking
  • Persistent UI position saving

GET NOW

HOW TO INSTALL

  • Download script;
  • Place it in the resources folder;
  • Add 'ensure dking_pursuitmode' (without quotes) to server.cfg.

HOW TO USE

Definitions and configurations of classes, commands, binds, etc., all explained in the config files.

EXPORTS

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Exports

PREVIEW

DEPENDENCIES

  • ox_lib (Optional, used only for notifications)

SUPPORT

CHANGELOGS

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1.1

  • Added export to get current class.

1.2

New Features
Livery System Integration
  • Added dynamic livery changes based on vehicle class;
  • Vehicles now visually display their current performance class through liveries;
  • Added support for both standard liveries and mod-based liveries (modType 48);
  • Vehicle-specific livery overrides available in configuration.
  • (Livery is just an example, you can use any modkit.)
Improvements
Vehicle Name Recognition
  • Fixed issue where vehicles with special characters in names weren't being recognized;
  • Improved vehicle name handling for better compatibility with custom vehicles;
  • Added debug command to check vehicle names (/checkvehicle).
Configuration Updates
  • Added Config.LiveryClass for class-based livery settings;
  • Added Config.VehicleLiveryOverrides for vehicle-specific livery configurations;
  • Added Config.Pursuit.checkvehiclename for debugging vehicle names.
Bug Fixes
  • Fixed issue where vehicles with special characters in names weren't recognized by the system;
  • Fixed handling application for certain vehicle types;
  • Improved vehicle exit handling to properly restore original vehicle state.

1.2.2

New Feature
Speed ​​check
  • Added Config.Pursuit.Speed option to limit the speed at which class switching will be allowed.

1.2.3

  • Fixed errors that occurred when ox_lib was missing.

1.2.4

  • Added translation system;
  • Reorganized command and notification configurations;
  • Moved Config.HandlingPresets to a separate file.

1.2.5

  • Config.Notifys moved to a separate file;
  • UI Improvements;
  • Reworked the handling application logic and added new parameters:
  • Parameters
    • fMass
    • fDownforceModifier
    • fDriveBiasFront
    • fBrakeBiasFront
    • fHandBrakeForce
    • fCamberStiffnesss
    • fTractionBiasFront
    • fSuspensionForce
    • fSuspensionCompDamp
    • fSuspensionReboundDamp
    • fSuspensionUpperLimit
    • fSuspensionLowerLimit
    • fSuspensionRaise
    • fSuspensionBiasFront
    • fAntiRollBarForce
    • fAntiRollBarBiasFront
    • fRollCentreHeightFront
    • fRollCentreHeightRear
    • strHandlingFlags
    • fBackEndPopUpCarImpulseMult
    • fBackEndPopUpBuildingImpulseMult
    • fBackEndPopUpMaxDeltaSpeed
    • strAdvancedFlags

1.2.6

  • Added option to show the current class of nearby vehicles (Config.ViewClass and Config.Commands.viewClass).

1.2.7

  • Improvements in class display;
  • Improvements in class saving by vehicle;
  • Added the possibility to decrease the class (switchClassDown).

1.2.8

  • Config.Pursuit.Speed.max is now defined by class.

1.2.9

  • Config.Commands moved to a separate file;
  • The UI has been completely redone and improved;
  • More optimizations.

1.3.1

  • Added a menu to choose between available classes (Config.UI.menu and Config.Commands.openClassMenu).
  • Class Menu

1.3.2

  • Changed the way of editing the UI, and now supports changing opacity;
  • View Class no longer appears between walls;
  • Added radar system;
  • Added radar log system;
  • Added BOLO (Be On the Look Out) system;
  • Added exports for the BOLO system.
  • Radar Radar LOG BOLO

1.3.3

  • Changed the ViewClass so that it only appears when holding down bind.

1.3.4

  • Added new pursuit UI mode, which displays the class on the radar.
  • Pursuit Class on Radar

1.3.5

  • Radar improvements;
  • The ViewClass system has been rebuilt.
  • ViewClass

1.3.6

  • Added configs to choose which seats the UI's will appear on.

COPYRIGHT

BY DKING 2026 ©