Experimental on-console HID driver focussing on providing third party, non xinput controller support to the xbox 360 without dongles.
- Supports both 17559 retail and 17489 devkit dashboards
- Reading controller input via USB
- Up to 4 concurrent controllers, in combination with original xbox 360 controllers or without them
- Controllers are registered inside xam and therefore fully recognized in the entire xbox 360 user interface, ring of light will update accordingly, no original controllers are needed etc
- The controller works in all tested games
- no rumble support
- DualShock 4 (PS4 controller)
- DualShock 4 Wireless Adapter (CUH-ZWA1E)
- DualSense (PS5 controller)
- DualSense Edge
- DualShock 3
- Nintendo Switch Pro controller
- Any USB HID compliant controller thanks to built in mapping assistant :) (this excludes modern xbox controllers like xbox one and xbox series because microsoft made them GIP only)
- load plugin (either at runtime or at boot via your launch.ini)
- Connect controllers via USB
- Controllers with a built in mapping will start working right away, for all other controllers that are USB HID compliant a mapping assistant will be started that guides you through the process of mapping your controller
- enjoy :)
- Acquire the official Xbox 360 SDK using black magic
- Install visual studio 2010 ultimate and visual studio 2019
- Install the sdk using the "FULL" preset
- Open the solution in visual studio 2019 and build
- Hopefully enjoy :)
Showcase.mp4
- EinTim23 for Reverse engineering the xbox 360s HID and controller implementation and implementing this driver
- localcc for providing help about low level USB related questions and beaming the idea of doing this into my head
- Rapidjson JSON library used to save/load user defined mappings
- Lufa HID report descriptor parser implementation used in hiddriver360 is derived from their implementation
- iMoD1998 Creating the Detours library used in hiddriver360