Commit c71caac
committed
Updated to UE5.0
- Use UTexture2D::GetPlatformData() instead of UTexture2D::PlatformData.
- Use GLevelEditorModeTools().OnEditorModeIDChanged() instead of FEditorDelegates::EditorModeIDEnter and FEditorDelegates::EditorModeIDExit
- Updated the blueprints to use the Editor Actor Subsystem where needed.
- Fixed crash on exit when trying to access AssetRegistry to remove delegates.1 parent bbaa31b commit c71caac
60 files changed
Lines changed: 626 additions & 106 deletions
File tree
- Content
- Blueprints
- Interface
- Widgets
- DirectoryWatcherTest
- Maps
- TestAndExamples
- TestEditorContexts
- ToolbarButtons
- Textures
- Plugins/ElgEditorScripting
- Binaries/Win64
- Source/ElgEditorScripting
- Private
- Blueprints
- EditorContexts
- Public
- Blueprints
- EditorContexts
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