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Releases: Ellendar/Z2Randomizer

5.1.1

15 Apr 00:58

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5.1.1 Release

5.1.0

03 Apr 22:20

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New Features

  • New palace styles:
    • Vanilla-Weighted: A variation on random walk that is weighted to be more likely to be similar dimensions to the vanilla palace. The minimum distance to the boss is on average about the same as the vanilla distance to the boss in that palace. It also has a check to prevent long paths that do not lead to either the boss or an item.
    • Tower: Climb to the top of the tower to fight the boss and place the gem. Palace geometry is coordinate-based, but loops around the outside of the tower horizontally. Each level of the tower has the same number of rooms, except lower floors may have up to 1 extra room. Because the boss is always at the top, leaving the boss room will always exit regardless of the palace exit setting.
    • Loopy: A variation of reconstructed where all the deadends are replaced by more loops. Like in reconstructed, the geometry does not make sense, and these loops can take you anywhere else in the palace. Loopy palaces do not have any drop rooms.
  • Added the ability to set/randomize starting magic containers (1-8)
    • When "Disable Magic Container Requirements" is off, western wizards will require 1-4 containers based on their vanilla town order
    • Casting Jump logically requires 2 magic containers
    • All other spell requirements logically require 4 containers.
    • If starting hearts, magic containers, and starting items are too few, there may not be enough minor items to replace. The randomizer will tell you and you'll need to edit your settings.
  • Added a selector for overworld size.
    • Smaller overworlds may remove some unimportant locations, but there will always be the normal amount of item checks/palaces/towns.
  • Shuffle sprite palettes no longer affects what is visible in the dark, and has been moved to the customize tab. This no longer affects the flags.
  • Climates can now be set per-continent
  • Added new options for enemy health randomization
  • Separated boss and normal HP shuffle options
  • Added new options for enemy XP reward randomization
  • Added new options for palace length.
  • Added a setting for whether drops should be able to connect to the boss/entrance/anywhere
  • Old Kasuto's hint is now always a real hint when helpful hints are enabled. This does not replace one of the existing hints.
  • Added new sprites
    • Goriya
    • Moblin
    • Rambo
    • Kirby
    • Old Man
    • Luigi

Improvements

  • Updated scale level requirements to be more accurate
  • Significantly improved overworld generation speed.
  • Fixed a large number of issues where climate/biome combinations didn't work well
  • Improved the connection behavior for islands/mountainous to work more consistently. This should reduce the number of islands seeds with immediate boot requirements.
  • Improved the placement of bridge/raft continent connectors.
  • Added a new sprite for linked fire spell. If fire spell is unlinked it still uses the old sprite.
  • Palaces now place their item rooms differently depending on style. Each should now be more representative of the palace's style.
  • Significantly reduced the number of drops in Random Walk.
  • Revised some 5.0 rooms based on community feedback.
  • Added a menu indicator when fire spell is linked.
  • "Vanilla shuffle uses actual terrain" is now the default behavior. The option to turn it off is renamed to "Legacy Vanilla Shuffled Locations".

Bug Fixes

  • Sleepy hint givers now consistently give the same know nothing message on their sleeping and waking states.
  • Towns can no longer give hints for items in that town
  • Fixed even more bugs relating to hidden locations
  • River Devil / rocks can no longer block valley of death encounters/caves.
  • Restored the erroneously omitted P6 up elevator entrance.
  • Fixed several bugs in sequential palace style. This should result in the correct number of segmented or otherwise weird rooms appearing.
  • Old kasuto insufficient containers message is now the same as other towns when community text is off.

5.1 Test

25 Feb 22:10

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5.1 Test Pre-release
Pre-release

An arbitrary test release of 5.1 Likely buggy.

5.0.10

06 Feb 20:52

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5.0.10 Release

5.0.9

30 Nov 01:42

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Bug Fixes

  • Fixed a bug in the Random Walk palace generator where it believed segmented rooms had more connections than they did.
  • Fixed a bug that could cause 3-eye rock to spawn in invalid locations.
  • Fixed default window size being too small.
  • Fixed or removed some projectile options that were not visible in the dark.

Improvements

  • Geldarms can no longer spawn in the air, and will rerolled into a new enemy if this isn't possible.
  • Allow portable mode for settings if portable_mode.txt is found. This means your settings will be saved in a Settings folder inside the program folder.
  • Add a portable Windows build and Linux (Ubuntu) & Mac versions to the release assets.
  • Added 3 new sprites (Thanks valence)
  • Removed swordsman sprite (It was the same as river man).

5.0.8

16 Nov 02:19

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  • Removed dripper entrances from the 5.0 room pool.

5.0.7

09 Nov 23:05

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  • Fixed another bug related to segmented room connections.
  • Slightly increased the default window height to avoid options not being visible.

5.0,6

08 Nov 21:57

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  • Fixed an issue where the UI gets confused about what version it is.
  • Removed a wall statue from a room to avoid confusion

5.0.5

07 Nov 00:08

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  • Re-Fixed a bug that caused palaces with multiple item rooms to always use the same room shape for it's item rooms.
  • Fixed a bug where drops into segmented rooms could cause invalid exits that take you outside.
  • Updated Alucard sprite

5.0.4

29 Oct 23:16

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Bug Fixes

  • Improved enemy handling to reduce the likelyhood generators despawn other room elements
  • Updated validation on the overworld tab to be more consistent with previous versions.
  • Fixed an issue with segmented normal rooms on random walk
  • Fixed an issue preventing drop zones from being placed directly below non-drop rooms on reconstructed.
  • Blocking rooms can no longer appear in palaces they shouldn't in sequential and reconstructed.
  • Fixed an issue that could cause inescapable drops from appearing when they should not, and vice versa.
  • Fixed yet further bugs that could cause the sprite preview to not work properly.
  • Fixed some issues that could cause screen glitches.
  • Fixed helmethead's HP bar to display correctly. His actual health remains unchanged.
  • Fixed a bug that could cause hints for items in new kasuto / nabooru to incorrectly display the wrong location name.

Improvements

  • Updated the default flag presets to include the swiss and bracket flags for the 2025 Standard tournament
  • Added 2 new sprites (Doomknocker and Moblin)
  • Slighly modified drippers when dripper variance is reduced.
  • Added some new options for link's projectile and improved some projectile animations when link uses them.
  • Moderate performance increase to reconstructed generation times, especially in limited room pools.
  • Slightly adjusted the edges of some drop zones to avoid potentially getting stuck in the ceiling.
  • Flipped the drop column item room in 5.0 rooms to avoid a potential bug. Please don't jump in the lava.
  • Removed floor-level lava from a couple rooms.
  • Slightly moved an enemy in a GP room that could instantly hit link on respawn.