Add ready check / summon icon position & size customization to raid frames#425
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EllesmereGaming merged 2 commits intoJun 22, 2026
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…rames Ready check and incoming-summon icons shared a texture hardcoded to the health-bar center with no way to move them. Add a Ready Check control in the Indicators section: position dropdown (9 anchors), size slider, and a cog with X/Y offsets plus Show Ready Check / Show Incoming Summon toggles. Applies to real frames and the preview; new keys join the indicators party-sync section.
CI locale-check flagged _keys.txt as out of date (pre-existing drift: 'Delete Spell' added, 'Buff Bar' removed in source but not regenerated). Ran .tools/extract-locale-keys.sh to bring it current.
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Summary
The ready check and incoming-summon icons on raid/party frames shared a single texture hardcoded to the health-bar center, with no way to move or resize them. They show in the Indicators preview but had no control. This adds one.
What's new
A Ready Check control in the raid/party frame Indicators section, matching the existing Raid Marker control:
The two icons share a texture, so one set of controls drives both (shared position).
Implementation
readyCheckSize(18),readyCheckPosition("center"),readyCheckOffsetX/Y(0) — renders identically to before by default. New keys added to theindicatorsparty-sync section.SetPointwith anAnchorReadyCheck()closure (same 9-position pattern asAnchorRaidMarker);UpdateReadyCheckuses the configured size; the three settings-refresh sites re-apply size + anchor live.local rcStatusesline.Notes
luac -p. Verified by inspection/compile; not yet smoke-tested in-client.