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65 | 65 | <Compile Include="Properties\AssemblyInfo.cs" /> |
66 | 66 | </ItemGroup> |
67 | 67 | <ItemGroup> |
68 | | - <Reference Include="EmptyKeys.UserInterface, Version=3.2.0.0, Culture=neutral, processorArchitecture=MSIL"> |
69 | | - <HintPath>..\packages\EmptyKeysUI_MonoGame.3.2.0\lib\netstandard2.0\EmptyKeys.UserInterface.dll</HintPath> |
| 68 | + <Reference Include="EmptyKeys.UserInterface, Version=3.3.0.0, Culture=neutral, processorArchitecture=MSIL"> |
| 69 | + <HintPath>..\packages\EmptyKeysUI_MonoGame.3.3.0\lib\netstandard2.0\EmptyKeys.UserInterface.dll</HintPath> |
70 | 70 | </Reference> |
71 | | - <Reference Include="EmptyKeys.UserInterface.Core, Version=3.2.0.0, Culture=neutral, processorArchitecture=MSIL"> |
72 | | - <HintPath>..\packages\EmptyKeysUI_MonoGame.3.2.0\lib\netstandard2.0\EmptyKeys.UserInterface.Core.dll</HintPath> |
| 71 | + <Reference Include="EmptyKeys.UserInterface.Core, Version=3.3.0.0, Culture=neutral, processorArchitecture=MSIL"> |
| 72 | + <HintPath>..\packages\EmptyKeysUI_MonoGame.3.3.0\lib\netstandard2.0\EmptyKeys.UserInterface.Core.dll</HintPath> |
73 | 73 | </Reference> |
74 | | - <Reference Include="EmptyKeys.UserInterface.Debug, Version=3.1.0.0, Culture=neutral, processorArchitecture=MSIL"> |
75 | | - <HintPath>..\packages\EmptyKeysUI_MonoGame.3.2.0\lib\netstandard2.0\EmptyKeys.UserInterface.Debug.dll</HintPath> |
| 74 | + <Reference Include="EmptyKeys.UserInterface.Debug, Version=3.3.0.0, Culture=neutral, processorArchitecture=MSIL"> |
| 75 | + <HintPath>..\packages\EmptyKeysUI_MonoGame.3.3.0\lib\netstandard2.0\EmptyKeys.UserInterface.Debug.dll</HintPath> |
76 | 76 | </Reference> |
77 | | - <Reference Include="EmptyKeys.UserInterface.MonoGame, Version=3.2.0.0, Culture=neutral, processorArchitecture=MSIL"> |
78 | | - <HintPath>..\packages\EmptyKeysUI_MonoGame.3.2.0\lib\netstandard2.0\EmptyKeys.UserInterface.MonoGame.dll</HintPath> |
| 77 | + <Reference Include="EmptyKeys.UserInterface.MonoGame, Version=3.3.0.0, Culture=neutral, processorArchitecture=MSIL"> |
| 78 | + <HintPath>..\packages\EmptyKeysUI_MonoGame.3.3.0\lib\netstandard2.0\EmptyKeys.UserInterface.MonoGame.dll</HintPath> |
79 | 79 | </Reference> |
80 | | - <Reference Include="MonoGame.Framework, Version=3.7.1.189, Culture=neutral, processorArchitecture=MSIL"> |
81 | | - <HintPath>..\packages\MonoGame.Framework.WindowsDX.3.7.1.189\lib\net45\MonoGame.Framework.dll</HintPath> |
| 80 | + <Reference Include="MonoGame.Framework, Version=3.8.0.1641, Culture=neutral, processorArchitecture=MSIL"> |
| 81 | + <HintPath>..\packages\MonoGame.Framework.WindowsDX.3.8.0.1641\lib\net452\MonoGame.Framework.dll</HintPath> |
82 | 82 | </Reference> |
83 | | - <Reference Include="SharpDX, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL"> |
84 | | - <HintPath>..\packages\SharpDX.4.0.1\lib\net45\SharpDX.dll</HintPath> |
| 83 | + <Reference Include="SharpDX, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL"> |
| 84 | + <HintPath>..\packages\SharpDX.4.2.0\lib\net45\SharpDX.dll</HintPath> |
85 | 85 | </Reference> |
86 | | - <Reference Include="SharpDX.Direct2D1, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL"> |
87 | | - <HintPath>..\packages\SharpDX.Direct2D1.4.0.1\lib\net45\SharpDX.Direct2D1.dll</HintPath> |
| 86 | + <Reference Include="SharpDX.Direct2D1, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL"> |
| 87 | + <HintPath>..\packages\SharpDX.Direct2D1.4.2.0\lib\net45\SharpDX.Direct2D1.dll</HintPath> |
88 | 88 | </Reference> |
89 | | - <Reference Include="SharpDX.Direct3D11, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL"> |
90 | | - <HintPath>..\packages\SharpDX.Direct3D11.4.0.1\lib\net45\SharpDX.Direct3D11.dll</HintPath> |
| 89 | + <Reference Include="SharpDX.Direct3D11, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL"> |
| 90 | + <HintPath>..\packages\SharpDX.Direct3D11.4.2.0\lib\net45\SharpDX.Direct3D11.dll</HintPath> |
91 | 91 | </Reference> |
92 | | - <Reference Include="SharpDX.Direct3D9, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL"> |
93 | | - <HintPath>..\packages\SharpDX.Direct3D9.4.0.1\lib\net45\SharpDX.Direct3D9.dll</HintPath> |
| 92 | + <Reference Include="SharpDX.Direct3D9, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL"> |
| 93 | + <HintPath>..\packages\SharpDX.Direct3D9.4.2.0\lib\net45\SharpDX.Direct3D9.dll</HintPath> |
94 | 94 | </Reference> |
95 | | - <Reference Include="SharpDX.DXGI, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL"> |
96 | | - <HintPath>..\packages\SharpDX.DXGI.4.0.1\lib\net45\SharpDX.DXGI.dll</HintPath> |
| 95 | + <Reference Include="SharpDX.DXGI, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL"> |
| 96 | + <HintPath>..\packages\SharpDX.DXGI.4.2.0\lib\net45\SharpDX.DXGI.dll</HintPath> |
97 | 97 | </Reference> |
98 | | - <Reference Include="SharpDX.Mathematics, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL"> |
99 | | - <HintPath>..\packages\SharpDX.Mathematics.4.0.1\lib\net45\SharpDX.Mathematics.dll</HintPath> |
| 98 | + <Reference Include="SharpDX.Mathematics, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL"> |
| 99 | + <HintPath>..\packages\SharpDX.Mathematics.4.2.0\lib\net45\SharpDX.Mathematics.dll</HintPath> |
100 | 100 | </Reference> |
101 | | - <Reference Include="SharpDX.MediaFoundation, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL"> |
102 | | - <HintPath>..\packages\SharpDX.MediaFoundation.4.0.1\lib\net45\SharpDX.MediaFoundation.dll</HintPath> |
| 101 | + <Reference Include="SharpDX.MediaFoundation, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL"> |
| 102 | + <HintPath>..\packages\SharpDX.MediaFoundation.4.2.0\lib\net45\SharpDX.MediaFoundation.dll</HintPath> |
103 | 103 | </Reference> |
104 | | - <Reference Include="SharpDX.XAudio2, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL"> |
105 | | - <HintPath>..\packages\SharpDX.XAudio2.4.0.1\lib\net45\SharpDX.XAudio2.dll</HintPath> |
| 104 | + <Reference Include="SharpDX.XAudio2, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL"> |
| 105 | + <HintPath>..\packages\SharpDX.XAudio2.4.2.0\lib\net45\SharpDX.XAudio2.dll</HintPath> |
106 | 106 | </Reference> |
107 | | - <Reference Include="SharpDX.XInput, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL"> |
108 | | - <HintPath>..\packages\SharpDX.XInput.4.0.1\lib\net45\SharpDX.XInput.dll</HintPath> |
| 107 | + <Reference Include="SharpDX.XInput, Version=4.2.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL"> |
| 108 | + <HintPath>..\packages\SharpDX.XInput.4.2.0\lib\net45\SharpDX.XInput.dll</HintPath> |
109 | 109 | </Reference> |
110 | 110 | <Reference Include="System" /> |
111 | 111 | <Reference Include="System.Xml" /> |
|
170 | 170 | <None Include="shaders\DirectionalBlurShader.fx" /> |
171 | 171 | </ItemGroup> |
172 | 172 | <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> |
173 | | - <Import Project="..\packages\MonoGame.Framework.WindowsDX.3.7.1.189\build\MonoGame.Framework.WindowsDX.targets" Condition="Exists('..\packages\MonoGame.Framework.WindowsDX.3.7.1.189\build\MonoGame.Framework.WindowsDX.targets')" /> |
| 173 | + <Import Project="..\packages\MonoGame.Framework.WindowsDX.3.8.0.1641\build\MonoGame.Framework.WindowsDX.targets" Condition="Exists('..\packages\MonoGame.Framework.WindowsDX.3.8.0.1641\build\MonoGame.Framework.WindowsDX.targets')" /> |
174 | 174 | <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild"> |
175 | 175 | <PropertyGroup> |
176 | 176 | <ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText> |
177 | 177 | </PropertyGroup> |
178 | | - <Error Condition="!Exists('..\packages\MonoGame.Framework.WindowsDX.3.7.1.189\build\MonoGame.Framework.WindowsDX.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\MonoGame.Framework.WindowsDX.3.7.1.189\build\MonoGame.Framework.WindowsDX.targets'))" /> |
| 178 | + <Error Condition="!Exists('..\packages\MonoGame.Framework.WindowsDX.3.8.0.1641\build\MonoGame.Framework.WindowsDX.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\MonoGame.Framework.WindowsDX.3.8.0.1641\build\MonoGame.Framework.WindowsDX.targets'))" /> |
179 | 179 | </Target> |
180 | 180 | <!-- To modify your build process, add your task inside one of the targets below and uncomment it. |
181 | 181 | Other similar extension points exist, see Microsoft.Common.targets. |
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