Skip to content

Releases: FilUnderscore/PersistentRimWorlds

Persistent RimWorlds 0.1.5.0 [1.2]

21 Feb 11:22

Choose a tag to compare

Pre-release

QoL UX Update

Changes:

  • Sort colonies feature in colonies tab (by last write time, colony ID, favorite etc.)
  • Mod compatibility support with Fluffy's Relations Tab / Psychology (untested)
  • Colony abandonment on game over / colony deletion (the start for colony resettling in the future!)
  • Bug fixes

Persistent RimWorlds 0.1.4.0 [1.2]

17 Dec 08:31
1b46bb2

Choose a tag to compare

Pre-release

Revival Update

Changes:

  • Updated to the latest RimWorld version, 1.2.
  • Compatibility with Fluffy's Mod Manager
  • All new Favourites system (doesn't do much yet)
  • Changing colony leaders (will be used much more widely in the future)
  • Deleting colonies and worlds is now possible (and nearly fully supported!)
  • Minor UI tweaks (e.g. cleaner way to access persistent worlds menu from main menu)
  • Bug fixes as usual

Persistent RimWorlds 0.1.3.1 [1.0]

17 Sep 09:35

Choose a tag to compare

Pre-release

Minor additions with compatibility to Fluffy's Mod Manager.

Persistent RimWorlds 0.1.3.0 [1.0]

01 Nov 10:05
1d9bb34

Choose a tag to compare

Pre-release

This release is very big in terms of bug fixes and new UI features! Very stable and loading times have drastically decreased.

Persistent RimWorlds 0.1.2.0 [U1.0]

14 Oct 09:54
c42fe63

Choose a tag to compare

Pre-release

A stable pre-release for the most part that has the most efficient way of saving possible.

Persistent RimWorlds 0.1.1.0 [B19]

07 Oct 05:10

Choose a tag to compare

Pre-release

Colony names in-game and on the load list show up properly now. Cleaned up some code and done a few error and bug fixes.

Persistent RimWorlds 0.1.0.1 [B19]

06 Oct 13:57

Choose a tag to compare

Pre-release

Bug fixes that allow more than 2 colonies to be created on a persistent rimworld.

Persistent RimWorlds 0.1.0.0 [B19]

06 Oct 13:09

Choose a tag to compare

Pre-release

Establishes basic functionality, however will throw around a few errors but in general works and supports 2 colonies (tested on).