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Welcome to the Firestorm wiki! Here you will find everything you need to get started making your ideas become a tangible reality.
I have experimented with Love2D for a long time and if you want to make a 2D game, be it for your first ever game project or if you're a seasoned industry veteran, I can think of no better framework for such things. However, for my ideas I required something bigger; I needed full 3D support and did not want to tie myself to unfamiliar workflows so I set out to make my own engine. I myself have been a software engineer since 2011 and have over those years worked with so many libraries and frameworks that I have lost track. I have worked with in house engines before and I wanted to start a project that presented a true challenge; one that brings together all of my experience to the table. This engine is my magnum opus and I am extremely proud of what I am creating here and to be able to provide it to anyone who wishes to use it.
Enter the Firestorm This article will get you started with creating a baseline application upon which you can build your project.