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Arves100 edited this page Nov 29, 2018
·
6 revisions
Requirements
CMake 3.1+
Linux/FreeBSD: Any compiler that works with C++11 (GCC 4.9+, CLang 4.0+)
Windows: Visual Studio 2015+
A MySQL or MariaDB server (optional but recommended, since SQLite support is WIP)
Building
Clone the repository (Don't forget to clone the submodules with git submodule update --force --init --recursive
Use cmake to generate the project
Compile
Database setup (Only for MariaDB or MySQL)
Create a new database for the server, and a user that's able to access it.
(CREATE DATABASE retrospy; GRANT ALL PRIVILEGES ON retrospy.* TO 'retrospy'@'localhost' IDENTIFIED BY 'password' WITH GRANT OPTION; FLUSH PRIVILEGES;)
Then, drop this SQL file into the newly created database.
INI Setup
[Server]
DefaultIP=The public ip or domain of the server
[Database]
Username=The name of the database user required to login (In the commands before it was retrospy)
Password=Password of the user (In the commands before it was password)
Name=If you're using MariaDB, you have to type the database name. If you're using SQLite, you have to type the name of the SQLite file
Type=MariaDB or SQLite
[Modules]
0=QueryReport2
1=PlayerSpy
2=PlayerSearch
3=NatNeg
4=PeerChat
[NatNeg]
ProbeIP=Public ip or domain of the server
MatchIP=Public ip or domain of the server
Congratulations! You have successfully setted up a RetroSpy server, the executable that you need to launch is MasterServer. It will contains all the servers that you have specified in Modules (This example sets them all).