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feat(locales): add French translations for minecraft-java, terraria and valheim - #52

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ValgulNecron merged 1 commit into
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claude/project-thread-awjqv0
Oct 20, 2026
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ValgulNecron merged 1 commit into
mainfrom
claude/project-thread-awjqv0

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@ValgulNecron

@ValgulNecron ValgulNecron commented Oct 20, 2026 •

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Before: the three modules that ship translations only have locales/en.json, so a French dashboard shows their labels in English.

After: minecraft-java, terraria and valheim each ship locales/fr.json at 100% (123, 69 and 18 entries), so their configuration labels and help text show in French.

How: one entry per en.json id, with the French text, the English description copied, and sourceHash set to the first 12 hex characters of the SHA-256 of the English text. Machine-assisted drafts; native French review happens in this PR (spec 019 T098).

🤖 Generated with Claude Code

…nd valheim

Adds locales/fr.json for the three modules, one entry per en.json id
with the English description copied and a sourceHash (first 12 hex of
SHA-256 of the English defaultMessage).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Signed-off-by: Claude <noreply@anthropic.com>
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ValgulNecron merged commit 2835987 into main Oct 20, 2026
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2 participants