Yet (not) Another Maps Pack for Civilization VII.
Last reviewed: 2026-04-15
YnAMP version: 1.0.14
Verified against: Civ7 v1.3.2
YnAMP extends Civ7 with larger map sizes, Earth maps with fixed geography, and custom map scripts built around the current Civ7 MapScript API.
Included content:
- Larger playable map sizes for custom scripts and Earth maps.
- Giant Earth and Greatest Earth maps with true-start support.
- Continents++ and Terra variants adapted for YnAMP sizes and options.
- Custom start-position shuffles for cultural and Terra-style distribution.
- TSL natural wonder placement modes for Earth maps.
Active map scripts in the current build:
| Map | Type | Main use |
|---|---|---|
| Continents++ (YnAMP) | Generated | Large random map with YnAMP sizes and settings |
| Terra (YnAMP) | Generated | Two-landmass Terra-style Voronoi map |
| Greatest Earth Map (YnAMP) | Fixed geography / TSL | Compact Earth map with true starts |
| Giant Earth Map (YnAMP) | Fixed geography / TSL | Large Earth map with true starts |
See MAPS.md for dimensions, options, and map-specific notes.
- Place the mod in your Civ7 mods directory.
- Start Civilization VII
- Check if YnAMP is enabled in the additional content / add-ons menu.
- Start a new game and select one of the YnAMP map scripts.
Mod's folder path:
- Windows :
%localappdata%\Firaxis Games\Sid Meier's Civilization VII\Mods - Mac :
~/Library/Application Support/Civilization VII/Mods - Linux :
Home\My Games\Sid Meier's Civilization VII\Mods
For Earth maps:
- Select either Giant Earth Map or Greatest Earth Map.
- Optional: configure Natural Wonders Placement on TSL Maps.
For generated maps:
- Select Continents++ or Terra.
- Choose one of the map sizes.
- Optional: configure Region Tagging Mode and custom start-position options.
- Terra also exposes landmass ratio and spawn distribution options.
- Current documentation is aligned with Civ7 v1.3.2 behavior.
- The mod version source of truth is
modules/version.sql, which currently reports1.0.14. - Giant and Ludicrous sizes still carry the in-game warning about missing tile textures above width 127.
- ScenarioScripts are registered in the mod metadata, but gameplay-event support is not treated as reliable yet.
- MAPS.md: active maps, sizes, and configuration notes.
- CHANGELOG.md: documented release history from the current refactor onward.
- MODDING NOTES.md: Civ7 MapScript development notes and debugging guidance.
- PORTING_NOTES.md: API changes that mattered while aligning YnAMP to Civ7 v1.3.2.
- GEOGRAPHIC_UNLOCK.md: design notes for geography-driven civilization unlocks.
- docs/TROUBLESHOOTING.md: practical checks for map generation and setup issues.
- Fractal and rotated Giant Earth entries exist in the repo but are not currently enabled in the map list.
- Some natural wonder footprint notes are still empirical and need more validation across repeated runs.
- Historical changelog entries before v1.0.14 are not fully reconstructed in the docs yet.