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🎮 Mystic Maze: A Unity-based Maze Adventure Game

Mystic Maze is a C# and Unity-powered interactive 2D/3D maze exploration game built as part of a university semester project. Players navigate through visually rich mazes, overcoming AI-based pathfinding obstacles and logic-driven gameplay.


Features

  • 🧩 Multiple Levels: Designed progressive maze challenges with increasing difficulty.
  • 🤖 Intelligent Enemies: Implemented pathfinding algorithms (A*, BFS) to simulate enemy chase mechanics.
  • 🎨 Custom Design: Maze layout and characters created with Unity tools and Blender assets.
  • ⚡ Optimized Rendering: Ensured smooth performance and animations across devices.
  • 🎮 Interactive Gameplay: Real-time player movement, timer, score, and collision-based logic.

🛠️ Tech Stack

  • Unity Game Engine (C# scripting)
  • Blender (3D asset modeling)
  • Visual Studio (IDE)
  • A* / BFS algorithms for AI behavior

Project Structure

MysticMaze/
├── Assets/
│   ├── Scripts/
│   │   ├── PlayerMovement.cs
│   │   ├── EnemyAI.cs
│   │   └── GameManager.cs
│   ├── Scenes/
│   │   └── Level1.unity
│   └── Prefabs/ (maze pieces, characters)
├── README.md
└── MysticMaze.sln

Gameplay Highlights

  • WASD keys for movement
  • Real-time collision detection
  • Win/lose logic handled via GameManager
  • Timer + level resets

Created by Harsh Verma

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