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Copy file name to clipboardExpand all lines: Source/GameComponents/GameComponentProgressManager.cs
+7-6Lines changed: 7 additions & 6 deletions
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@@ -11,9 +11,9 @@ namespace ProgressRenderer
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{
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publicclassGameComponentProgressManager:GameComponent// for game wide ProgressRenderer settings to be saved per game
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{
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publicstaticbooldefaultEnabled=true;
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publicstaticboolenabled=defaultEnabled;
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publicstaticboolenabled=true;
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publicstaticbooltileFoldersEnabled=false;
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// variables related to automatic quality adjustment
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@@ -39,7 +39,8 @@ public GameComponentProgressManager(Game game)
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overridepublicvoidStartedNewGame()
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{
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enabled=defaultEnabled;
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enabled=true;//When a new game is created or Progress Renderer is added as a mod mid game, rendering is automatically enabled
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tileFoldersEnabled=true;//Only when a new game is created, automatic tile folder creation is automatically enabled. If 1.6 is ever released, remove all this logic as a new game will have to be started anyway, likely.
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qualityAdjustment=defaultJPGQualityAdjustment;
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renderSize=defaultRenderSize;
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JPGQuality_WORLD=defaultJPGQuality_WORLD;
@@ -50,13 +51,13 @@ override public void StartedNewGame()
if(!manuallyTriggered&GameComponentProgressManager.tileFoldersEnabled)// start using tile folders when a new game is created to avoid confusion in existing games
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