Apparent emitter brightness#3
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Peregrine05 wants to merge 6 commits into
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It was accidentally removed.
- Change `Emitter intensity` to scale both emitter light intensity and apparent emitter brightness. - Add `Emitter light intensity`, which scales only the emitter light intensity.
"looks like firstReflection is only used for fog, but yeah don't want to mess with our jank xd" (NotStirred, [Discord](https://discord.com/channels/541221265512464394/545374333883777037/1079435203879129220)) Co-Authored-By: Tom Martin <16853282+NotStirred@users.noreply.github.com>
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I feel like some of the code (specifically in PathTracer) is a bit more complicated than it needs to be; I'll try to find time to look at it in more detail this week. |
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I moved this to chunky-dev#1555. |
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Emitter intensityto scale both emitter light intensity and apparent emitter brightness. Changed its default value to 1.Emitter light intensity, which scales only the emitter light intensity. Its default value is 13, to reflect the default value ofEmitter intensityfrom previous versions.Apparent emitter brightness, which scales only the apparent brighness of emitters. Its default value is 1.Apparent brightnessmaterial property, which changes the apparent brightness of the material when it behaves as an emitter. Its default value is 1Emitter intensityas the value ofEmitter light intensity, and setEmitter intensityto 1.New:

