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[CVPR 2026 Highlight] MatLat: Material Latent Space for PBR Texture Generation

Kyeongmin Yeo,   Yunhong Min,   Jaihoon Kim,   Minhyuk Sung

KAIST

       

PBR Textures Generated by MatLat

PBR Textures Generated by MatLat. Our method produces PBR textures that accurately represent rough materials (left), metallic surfaces (middle), and complex mixed materials (right).


🔥 News

  • [2026.04] MatLat has been selected as a Highlight at CVPR 2026.
  • [2024.12] Preprint released on arXiv.

🎨 Qualitative Results

For more video results and side-by-side comparisons with prior methods, visit the project page.


📊 Quantitative Results

Comparison with PBR texture generation methods. Best in bold, runner-up underlined. FID is computed in CLIP embedding space. SC = trained from scratch, SDS = Score Distillation Sampling, MV = multi-view diffusion.

Method Type Shaded FID↓ Shaded KID↓ Shaded CLIP↑ Albedo FID↓ Albedo KID↓ Albedo CLIP↑ Rough. RMSE↓ Metal. RMSE↓ Time↓
MeshGen SC 8.637 11.105 0.282 11.322 16.193 0.282 0.143 0.201 195s
TexGaussian SC 6.025 3.571 0.301 12.119 9.381 0.299 0.145 0.243 73s
Paint-it SDS 8.547 5.382 0.309 13.063 10.665 0.299 0.168 0.200 1260s
DreamMat SDS 5.422 2.668 0.311 9.621 6.002 0.311 0.167 0.165 2400s
FlashTex SDS 7.119 5.354 0.305 12.320 10.441 0.298 0.143 0.186 285s
MaterialAnything MV 6.582 5.287 0.312 12.691 9.325 0.317 0.233 0.200 500s
MaterialMVP MV 6.309 5.744 0.294 9.630 8.811 0.290 0.175 0.133 35s
MatLat (Ours) MV 3.083 1.327 0.318 4.599 1.574 0.314 0.158 0.134 34s

📝 Citation

@inproceedings{yeo2026matlat,
  title     = {MatLat: Material Latent Space for PBR Texture Generation},
  author    = {Yeo, Kyeongmin and Min, Yunhong and Kim, Jaihoon and Sung, Minhyuk},
  booktitle = {Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)},
  year      = {2026},
}

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[CVPR 2026 Highlight] Official code for MatLat: Material Latent Space for PBR Texture Generation

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