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Kaliguri/README.md

About me (English)  ·  Обо мне (Русский)

Max Gaida

Unity Developer (C#) · Game Designer · Frontend Developer
Unity-разработчик (C#) · Геймдизайнер · Frontend-разработчик

Open to offers · remote & relocation · Moscow
Рассматриваю предложения на позиции Unity Developer (C#), Game Designer, Frontend Developer · удалёнка и релокация · Москва

Contacts

Telegram Email


About me (English)

[↑ Back to top]

Game developer (Unity Developer, C#) and web engineer with an architecture-first mindset. My main focus is multiplayer games on Unity, from mechanics design to networking architecture. I combine an engineering approach with game design (Game Designer) and web development experience.

Core strengths

  • Unity development — I design and build gameplay systems with a focus on readable architecture, extensibility, and long-term maintainability. I think not only about making a mechanic work today, but about how it will evolve together with the project.
  • Multiplayer — I understand the specifics of host-authoritative co-op: state synchronization, splitting responsibility between client and host, network constraints, and how architectural decisions shape the player experience. Worked with Netcode for GameObjects and Photon Fusion.
  • Game design — I can look at a game not only as a developer, but as a game designer: core gameplay, combat systems, balance, progression, and game loops. Worked as a Game Designer on a title shipped to Steam.
  • Web development — I build modern web apps with React, Next.js, and TypeScript, with an eye for project structure, user flows, and production requirements.
  • Product reach — I combine a technical view with an understanding of game design, UI/UX, visuals, sound, and player experience. This lets me evaluate decisions not in isolation, but from the perspective of the whole game, the team, and the product's future.

Highlights

  • Game Designer on Knock on the Coffin Lid — shipped on Steam
  • Won the student game jam Ctrl + Shift + Create 2.0 (Moscow, spring 2025) as team lead
  • Shipped small games for Android and Yandex Games
  • Graduating with honors from Moscow Polytech — Software for the Gaming Computer Industry, 2026

Tech stack — Game Dev

Engine & language Unity 6 C# URP
Multiplayer Netcode for GameObjects Photon Fusion
Architecture & patterns DI MVVM EventBus State Machine Command Object Pool Strategy ScriptableObject content
Frameworks & libs VContainer Zenject MessagePipe UniTask Odin Inspector Newtonsoft.Json
Gameplay & tools Addressables Input System Cinemachine DOTween LitMotion Easy Save 3 Unity Localization
UI UI Toolkit uGUI TextMeshPro
Audio FMOD
Platforms & services Windows Android Steamworks Yandex Games Firestore
Workflow Git GitHub Actions Figma

Tech stack — Web

Languages TypeScript JavaScript Python
Frameworks React Next.js React Router Vite
Styling & UI Tailwind CSS HTML CSS
Architecture Feature-Sliced Design Static export SPA Schema-validated content Zod
Backend & infra Cloudflare Workers Cloudflare Turnstile GitHub Pages GitHub OAuth
Data & CMS Firebase Cloud Firestore IndexedDB Sveltia CMS
Integrations AmoCRM Yandex Metrica Yandex Webmaster
Quality & tooling ESLint Prettier Vitest Playwright
Workflow Git GitHub Actions Figma

Обо мне (Русский)

[↑ Наверх]

Разработчик игр (Unity Developer, C#) и веб-приложений с архитектурным мышлением. Основной фокус — мультиплеерные игры на Unity, от проектирования механик до сетевой архитектуры. Совмещаю инженерный подход с геймдизайном (Game Designer) и опытом веб-разработки.

Ключевые сильные стороны

  • Unity-разработка — проектирую и реализую геймплейные системы с упором на читаемую архитектуру, расширяемость и удобство дальнейшей поддержки. Думаю не только о том, чтобы механика работала сейчас, но и о том, как она будет развиваться вместе с проектом.
  • Мультиплеер — понимаю специфику host-authoritative кооператива: синхронизацию состояния, разделение ответственности между клиентом и хостом, сетевые ограничения и влияние архитектурных решений на игровой опыт. Работал с Netcode for GameObjects и Photon Fusion.
  • Геймдизайн — умею смотреть на игру не только как разработчик, но и как геймдизайнер: прорабатывать core gameplay, боевые системы, баланс, прогрессию и игровые циклы. Работал геймдизайнером над игрой, вышедшей в Steam.
  • Веб-разработка — создаю современные веб-приложения на React, Next.js и TypeScript, с пониманием структуры проекта, пользовательских сценариев и требований к production-разработке.
  • Продуктовый охват — объединяю технический взгляд с пониманием геймдизайна, UI/UX, визуала, звука и ощущений игрока. Благодаря этому могу оценивать решения не изолированно, а с позиции всей игры, команды и дальнейшего развития продукта.

Достижения

  • Геймдизайнер в Knock on the Coffin Lid — игра вышла в Steam
  • Победа на студенческом джеме Ctrl + Shift + Create 2.0 (Москва, весна 2025) в роли тимлида
  • Небольшие игры на Android и Yandex Games
  • Заканчиваю с отличием Московский Политех — ПО игровой компьютерной индустрии, 2026

Pinned Loading

  1. Posleslovie Posleslovie Public

    Production landing site for a natural-cosmetics brand on $0 hosting — Next.js static export on GitHub Pages, Cloudflare Workers, Sveltia CMS, AmoCRM checkout

    TypeScript

  2. E-Magios-Core-Site E-Magios-Core-Site Public

    Companion web app for the original E'Magios Core tabletop RPG — character editor, world compendium, global dice roller, and a content publication pipeline. Built with React + Feature-Sliced Design.

    JavaScript

  3. Guildmaster-Autobattler Guildmaster-Autobattler Public

    Co-op real-time-with-pause autobattler roguelike. Unity 6 - C# - DI/EventBus - host-authoritative NGO co-op. Portfolio project.

    C#

  4. METALHEAD METALHEAD Public

    Top-down metal action roguelike created for Ctrl+Shift+Create 2.0 and released on itch.io.

    C#

  5. Bloodlines-Dark-UI Bloodlines-Dark-UI Public

    Bloodlines - Dark UI: a dark fantasy gothic UI asset pack for Unity 6 (uGUI/TextMeshPro) with ready-to-drop prefabs, red/gray themes and helper scripts.

    C#

  6. TYPE-FASTER-MP TYPE-FASTER-MP Public

    Two-player Unity typing action prototype with Photon Fusion co-op, card drafts, and typing duels.

    C#