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eXtraTMP

XTMP is a simple BepInEx plugin to add fallback fonts to TextMeshPro.

Creating Font Assets for XTMP

  1. Create a font atlas using Unity's Font Asset Creator.
  2. Pack single or multiple assets into one file using AssetBundles.
  3. Place the bundle file in the BepInEx/plugins/XTMP/bundles folder and create an ini file with the same name as the bundle.
  4. Configure the fallback fonts in the ini file using the syntax below. (This uses a syntax similar to INI, but does not support full INI syntax.)
# If no section is defined, the global table in TMP_Settings is used.
NeoDunggeunmo SDF

# Use a section to specify the name of the font you want to replace.
[Retro GamingPix]
NeoDunggeunmo

[Retro Gaming SDF]
# If multiple fonts are listed, they are used sequentially.
NeoDunggeunmo SDF
NeoDunggeunmo

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XTMP is a simple BepInEx plugin to add fallback fonts to TextMeshPro.

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