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21 changes: 21 additions & 0 deletions CONTRIBUTORS.adoc
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////
- Copyright (c) 2019-2023, Arm Limited and Contributors
-
- SPDX-License-Identifier: Apache-2.0
-
- Licensed under the Apache License, Version 2.0 the "License";
- you may not use this file except in compliance with the License.
- You may obtain a copy of the License at
-
- http://www.apache.org/licenses/LICENSE-2.0
-
- Unless required by applicable law or agreed to in writing, software
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
-
////
= Contributors to the tutorials (sorted alphabetically)
* Sascha Willems
* Steven Winston
15 changes: 13 additions & 2 deletions en/00_Introduction.adoc
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The Khronos Vulkan^®^ Tutorial is based on the "link:https://vulkan-tutorial.com/[Vulkan Tutorial]" by Alexander Overvoorde licensed under
link:https://creativecommons.org/licenses/by-sa/4.0/[CC BY-SA 4.0].

The following tutorials were written by Holochip Corporation and released under the link:https://www.apache.org/licenses/LICENSE-2.0[Apache-2.0]:

* xref:ML_Inference/introduction.adoc[Machine learning inference]
* xref:OpenXR_Vulkan_Spatial_Computing/introduction.adoc[Vulkan for XR]
* xref:AI_Assisted_Vulkan/introduction.adoc[LLM-Assistant Vulkan Development]
* xref:Advanced_glTF/introduction.adoc[Advanced glTF]
* xref:Advanced_Vulkan_Compute/introduction.adoc[Advanced Vulkan Compute]
* xref:Building_a_Simple_Engine/introduction.adoc[Building a Simple Game Engine]
* xref:Synchronization/introduction.adoc[Synchronization]
* xref:Building_a_Simple_Engine/Courses/Opacity_Micromaps/00_introduction.adoc[Opacity Micromaps mini course]

== Differences

Compared to the original tutorial, this version of the tutorial is teaching up-to-date concepts:
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that point. You can refer to it if you have any doubts about the structure of
the code, or if you're dealing with a bug and want to compare.
All the code files have been tested on graphics cards from multiple vendors
to verify correctness.
to verify correctness.

If you have any type of question or feedback on the tutorial and site itself, then
please don't hesitate to submit an issue or pull request to the
Expand Down Expand Up @@ -190,4 +201,4 @@ In addition to the basic tutorial teaching how to use Vulkan, there are dedicate
* xref:Advanced_glTF/introduction.adoc[Advanced glTF]
* xref:ML_Inference/introduction.adoc[Machine learning inference]
* xref:OpenXR_Vulkan_Spatial_Computing/introduction.adoc[OpenXR]
* xref:AI_Assisted_Vulkan/introduction.adoc[AI-Assisted Vulkan Development]
* xref:AI_Assisted_Vulkan/introduction.adoc[AI-Assisted Vulkan Development]
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