layers: Add tile shading runtime SPIRV VUIDs (1/2)#12279
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Overview
Adds SPIRV validation for
VK_QCOM_tile_shading(1/2):VUID-RuntimeSpirv-TileShadingQCOM-10698VUID-RuntimeSpirv-TileShadingQCOM-10699VUID-RuntimeSpirv-TileShadingQCOM-10700VUID-RuntimeSpirv-TileShadingQCOM-10701VUID-RuntimeSpirv-x-10702VUID-RuntimeSpirv-y-10703VUID-RuntimeSpirv-OpTypeImage-10707VUID-RuntimeSpirv-OpTypeImage-10709VUID-RuntimeSpirv-OpTypeImage-10710VUID-RuntimeSpirv-OpTypeSampledImage-10711Unit Tests
TileShadingCapabilityInComputeShaderButTileShadingFeatureNotEnabledTileShadingCapabilityInFragmentShaderButTileShadingFeatureNotEnabledTileShadingCapabilityInComputeShaderButInvokedOutsideTileShadingRenderPassTileShadingCapabilityInFragmentShaderButInvokedOutsideTileShadingRenderPassTileShadingRateXExceedsMaxTileShadingRateWidthTileShadingRateYExceedsMaxTileShadingRateHeightReadTileAttachmentColorImageButTileShadingColorAttachmentsFeatureNotEnabledReadTileAttachmentDepthImageButTileShadingDepthAttachmentsFeatureNotEnabledDynamicRenderingReadTileAttachmentStencilImageButTileShadingStencilAttachmentsFeatureNotEnabledDynamicRenderingSampleTileAttachmentImageButTileShadingSampledAttachmentsFeatureNotEnabledDispatchReadImageBackingOfTileAttachmentAfterDrawWrite