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NumPlay

29 free games for your NumWorks calculator, in one app.
Plus 20 big games that install on their own. For the N0110, N0115 and N0120, in English, French and Chinese.

Total downloads GitHub stars Latest version

Download NumPlay.nwa Pick your games in NumPlay Studio

NumPlay Studio: pick your games, add Game Boy, NES and Sega games, and install in one click
Make your own NumPlay in NumPlay Studio

How to install  ·  How to play  ·  All downloads  ·  What's new  ·  Roadmap  ·  Make a game

The NumPlay launcher on a NumWorks calculator, scrolling through its games

⭐ Enjoying NumPlay? Give it a star at the top of this page: it takes a second and helps other people find it.
💡 Want a game that isn't here? Check the roadmap first, then email me at masonchen204@gmail.com.

Games in NumPlay

All of these come in one app, NumPlay.nwa.

NumDash
NumDash
Crossy Road
Crossy Road
NumBlocks
NumBlocks
NumDrive
NumDrive
Balatro
Balatro
Buckshot Roulette
Buckshot Roulette
Block Blast
Block Blast
Suika Game
Suika Game
Portal Returns
Portal Returns
Tetris
Tetris
Chrome Dino
Chrome Dino
Doodle Jump
Doodle Jump
Chess
Chess
Flappy Bird
Flappy Bird
Flappy Dunk
Flappy Dunk
Tower Blocks
Tower Blocks
Core Ball
Core Ball
Pac-Man
Pac-Man
Snake
Snake
Connect Four
Connect Four
Solitaire
Solitaire
2048
2048
Minesweeper
Minesweeper
Block Breaker
Block Breaker
2 Players
2 Players
Space Invaders
Space Invaders
Sudoku
Sudoku
Ultimate Tic-Tac-Toe
Ultimate Tic-Tac-Toe
Sokoban
Sokoban

Want just one game? Each one also comes as its own file on the downloads page.

NumVisuals, moving backgrounds with a clock, a stopwatch, a timer or a counter on top, comes on its own: download NumVisuals.nwa. Its backgrounds are also in NumPlay: press ⌫ on the home screen.

Big games, installed on their own

These are too big to fit next to NumPlay, so each one is its own app. Install it without NumPlay.

NumPowder
NumPowder

The Powder Toy: 175 materials to mix, melt, burn and blow up
Download
The Final Earth 2
The Final Earth 2

Build a city on floating islands in space
Download
Hollow Knight
Hollow Knight

From King's Pass to Hornet in Greenpath
Download
Celeste
Celeste

The whole climb, with every B-side and C-side
Download
Champion Island
Champion Island

The whole island and its seven sports
Download
Undertale
Undertale

The whole Underground, from the golden flowers to the barrier and the neutral ending
Download
Doom
Doom

Knee-Deep in the Dead: all nine levels of the shareware episode
Download
The Binding of Isaac
The Binding of Isaac

A whole run: the Basement to Mom, her heart, Sheol and the Cathedral
Download
Plants vs. Zombies
Plants vs. Zombies

The whole Adventure, from the front lawn to the roof and Dr. Zomboss
Download
Five Nights at Freddy's
Five Nights at Freddy's

All five nights, the 6th and the Custom Night
Download
Sonic the Hedgehog
Sonic the Hedgehog

The whole 1991 game: six zones, the Final Zone, the Special Stages and the ending
Download
Subway Surfers
Subway Surfers

The endless run down the tracks, in 3D
Download
Hill Climb Racing
Hill Climb Racing

Thirteen stages, thirteen vehicles and all their upgrades
Download
Cookie Clicker
Cookie Clicker

The whole game with its own pictures: ascension, the dragon, the Grimoire and the Pantheon
Download
Level Devil
Level Devil

Unept's troll platformer: the game's 80 rooms, with their own traps
Download
Jetpack Joyride
Jetpack Joyride

Barry's run through the lab, with the vehicles and the Final Spin
Download
Stickman Hook
Stickman Hook

Swing from hook to hook: the 39 levels, then no end
Download
Donkey Kong
Donkey Kong

The 1981 arcade game: barrels, pies, elevators and rivets
Download
Dune
Dune

Roll down the dunes and fly over the line: 26 balls, 7 landscapes
Download
Monkey Mart
Monkey Mart

Run a grocery mart as a monkey: both marts, their crops, animals and workers
Download
Super Mario 64
In a repository of its own: NumWorks-Super-Mario-64
Super Mario Bros.
All 32 stages, in a repository of its own: NumWorks-Super-Mario-Bros
More on the way
Minecraft 1.18.2 and more: see the roadmap

Your own Game Boy, NES and Sega games

Retro-Go
Retro-Go

Game Boy, Game Boy Color, NES, Master System and Game Gear games, with Retro-Go's menus and save slots

Retro-Go plays the Game Boy, Game Boy Color, NES, Master System and Game Gear games you choose: games you own, or free ones like homebrew games. It isn't in NumPlay.nwa. Drop your games on NumPlay Studio and you get a NumPlay with Retro-Go and your games inside.

How to install

You need your calculator, its USB cable, and a computer with Google Chrome or Microsoft Edge. It takes about 2 minutes.

  1. Download NumPlay.nwa, or one of the big games above. Want other games in it? Pick them in NumPlay Studio and it makes a NumPlay.nwa with just those.
  2. Plug your calculator into the computer and turn it on.
  3. Go to my.numworks.com/apps and log in. No account? Sign up there, it's free.
  4. Click Connect, then pick your calculator in the small window that opens.
  5. Add the file you downloaded, then click Install. Keep the calculator plugged in until it's done.
  6. Play! On your calculator, press the Home key (the little house), go to the end of the apps and open NumPlay.

Tip

Updating? Install the new file the same way: your progress comes back by itself. Already have other apps from that website? Add them again in step 5 to keep them.

Which calculators work
Calculator Software What runs
N0120 Epsilon 23.2 or newer (the calculator's own software) Everything
N0110, N0115 Epsilon 23.2 or newer Everything. These models are about 2.5 times slower, so the big games show fewer frames per second, but they keep their speed.
N0110, N0115 Upsilon NumPlay-Upsilon.nwa: 24 games (see Other versions)
Any Custom software built from Epsilon 25.2's source Everything. These builds can give apps less memory (133 KB): on one that gives even less, a game that needs more says how much on its card.

To see your calculator's model and software, open Settings, then About. To update the software, go to my.numworks.com with the calculator plugged in.

Other versions: hidden, disguised, French, Chinese, Upsilon
File What it is
NumPlay-Invisible.nwa The same app, hidden: a blank white icon with no name, so it looks like an empty spot on the home screen.
NumPlay-Matrices.nwa The same app, in disguise: it looks like a math app called Matrices.
NumPlay-French.nwa NumPlay en français : tous les jeux, en français.
NumPlay-Chinese.nwa NumPlay 中文版:所有游戏,简体中文。
NumPlay-Upsilon.nwa For calculators running Upsilon: the 24 games that fit in the memory it gives apps.

The home screen with NumPlay-Invisible: the spot after Settings looks empty The home screen with NumPlay-Matrices among the calculator's own apps

Install any of them instead of NumPlay.nwa: your progress is the same in each. A few things stay in English in French and Chinese: words drawn into pictures, level names, key names, NumBlocks' commands and Portal Returns' stories. The big games come in English only.

On Upsilon, the NumWorks website doesn't install apps (it shows 0 KB free). Install Node.js, plug in the calculator, and run npx nwlink install-nwa NumPlay-Upsilon.nwa in the folder you downloaded it to. This needs an Upsilon that runs .nwa apps: its builds from June 2026 on. On an older one, like Upsilon 1.0.1, nwlink stops with "invalid length for memory": update Upsilon first from its website.

Keeping your saves
  • Your progress is saved on the calculator as files. Turning it off keeps them.
  • Installing apps erases these files, all but the Python scripts. So NumPlay keeps a copy of every save in a Python script, numplay_saves.py (the big games have their own), and your progress comes back the first time you open the game. Don't delete these scripts.
  • A restart erases every file, scripts included: the reset button on the back, or a crash. If your calculator restarts by itself while you play, please email me which game and what you were doing.
  • The calculator holds 42 KB of files in all. A big NumBlocks world can fill it: delete worlds or scripts you don't need to make room.
The app doesn't show up after installing
  • The calculator restarts once after installing: it shows the NumWorks logo, then asks for your language. That's normal. Your apps are at the end of the home screen.
  • Each big game installs alone, without NumPlay and without the other big games: if you pick more than fits, they don't install.
  • Installing replaces the apps you installed before. To keep one, add it again with the new one.
  • Nothing happens when you plug it in? Try another cable: some only charge.
  • Check your calculator's software is Epsilon 23.2 or newer (Settings, then About).

On a real calculator

NumDash on a real NumWorks calculator Crossy Road on a real NumWorks calculator Balatro on a real NumWorks calculator

Filmed on my own calculator, no emulator.

Make your own NumWorks games

NumPlay is also a kit for making games and apps for the NumWorks calculator. Start from its template in one command, then use the same pieces its games are built with: 2D and 3D drawing that fits the calculator's memory, fonts in three languages, saves that survive a reinstall, physics, and an emulator that tests your game without a calculator. It works on macOS, Windows and Linux.

python3 tools/setup.py
python3 tools/new_game.py "My Game"

Read Make your own NumWorks game to go from there, and Contributing if you'd like to help with NumPlay itself.

Roadmap

  • Celeste
  • Hollow Knight
  • Minecraft 1.8 (NumBlocks)
  • The Final Earth 2
  • The Powder Toy (NumPowder)
  • Block Blast
  • Undertale: the whole Underground, from the Ruins to New Home and the neutral ending
  • The Binding of Isaac: a whole run, from the Basement to the Cathedral
  • Plants vs. Zombies: the whole Adventure, from the front lawn to the roof and Dr. Zomboss
  • Doom: Knee-Deep in the Dead, the shareware episode
  • Five Nights at Freddy's: all five nights, the 6th and the Custom Night
  • Pong and more two-player games: 2 Players, with Pong, Air Hockey, Tanks and Light Cycles
  • Cookie Clicker
  • Level Devil
  • Sonic the Hedgehog: the whole 1991 game, Green Hill to the Final Zone, with the Special Stages
  • Subway Surfers
  • Hill Climb Racing
  • Space Invaders
  • Sokoban
  • Sudoku
  • Ultimate Tic-Tac-Toe
  • Super Mario 64, in a repository of its own: NumWorks-Super-Mario-64
  • Super Mario Bros., in a repository of its own: NumWorks-Super-Mario-Bros
  • The Nether and the End in NumBlocks: portals, fortresses, strongholds and the Ender Dragon, in NumBlocks.nwa
  • Retro-Go for Game Boy, Game Boy Color, NES, Master System and Game Gear: upload your own ROMs on the website and get a .nwa app that plays them
  • Suika Game
  • Stickman Hook
  • Donkey Kong
  • Core Ball
  • Dune
  • Monkey Mart
  • NumPlay Studio, the website where you pick the games in your NumPlay, with Enlarged Extra Apps to fit several big games
  • Full Minecraft 1.18.2 as a standalone app
  • Among Us, against bots
  • Cat Ninja
  • A tower defense game: Kingdom Rush or Bloons TD
  • Into the Breach
  • A racing game: F1 or GT3
  • Ori and the Blind Forest
  • Bad Time Simulator: the Sans fight
  • A PICO-8 emulator: add your own .p8 games on the website
  • Hades
  • Super Smash Bros
  • Rocket League
  • Temple Run
  • Deltarune: Chapter 1, and each later chapter as an app of its own
  • Hollow Knight: more of Hallownest after Greenpath
  • Hill Climb Racing: the stages and vehicles added after version 1.10.2
  • Tower Destiny Survive
  • My Little Universe
  • Famidash, made for the calculator (not through an emulator)
  • Mr. Bullet
  • Hungry Shark Evolution and Hungry Shark World
  • Castle Crashers
  • Hotline Miami
  • Meowdoku
  • More of Retro-Go: Game & Watch, SNES, Mega Drive, SG-1000 and ColecoVision

Credits

NumPlay is a fan project, made out of love for these games and for the NumWorks calculator. If you enjoy a game here, go play the original and support the people who made it. NumWorks also has a great community of people making games by hand: try Numcraft, Celeste Classic, Tatone26's All the Apps, the apps on Nwagyu and yannis300307's list.

  • Tatone26's All the Apps inspired NumPlay's list of classics. Flappy Bird, Pac-Man, Snake, Connect Four, Solitaire and 2048 are written in C for NumPlay and keep its options, with no code copied from it. Tetris is Tatone26's own, which they released into the public domain, adapted for NumPlay.

  • Gabriele Cirulli made 2048.

  • Block Blast! by Hungry Studio inspired NumPlay's Block Blast, written in C for NumPlay with no code or art from it. Its blocks, scoring and colours follow measurements of the app by the players behind blockblast-Self-Improvement-loop.

  • Flappy Dunk by Voodoo (made with Acid Cousins) inspired NumPlay's Flappy Dunk, written in C for NumPlay with no code or art from it. Its physics and hoops follow the numbers in the game's Android build. Bobydeluxe brought it to NumPlay. Not affiliated with Voodoo.

  • Tower Blocks by Steve Gardner (MIT License) is ported to C for NumPlay from its source: its sizes, speeds, colours, light and camera are the original's. Bobydeluxe brought it to NumPlay.

  • Doodle Jump by Lima Sky inspired NumPlay's Doodle Jump, written in C for NumPlay with no code or art from it, drawn in its style on its own page size. Bobydeluxe brought it to NumPlay. Not affiliated with Lima Sky.

  • Suika Game by Aladdin X inspired NumPlay's Suika Game, written in C for NumPlay with no code or art from it. Its fruit sizes, colours, speeds and timings were measured on the Switch version, with the sizes checked against kairess/suika-game. Bobydeluxe brought it to NumPlay. Not affiliated with Aladdin X.

  • Core Ball by Random (Yang Hao, MIT License) is ported to C for NumPlay from its own build: its 60 levels, turns, speeds and timing are the original's. Bobydeluxe brought it to NumPlay.

  • Snake, Solitaire and Block Breaker look and play like Google's games in Search. They are drawn from scratch; nothing is taken from Google.

  • Chrome's dinosaur game by Google inspired Chrome Dino, which ports its rules, numbers and pictures from Chromium's source (BSD license). LilyTheCatgirl brought it to NumPlay, and also made the live emulator (tools/emulator.py) and the builder (tools/build.py). Not affiliated with Google.

  • gd3ds by AleFunky and friends, whose research into Geometry Dash made NumDash possible. Clubstep, Deadlocked and Dash also rely on gdsolver's measurements of Geometry Dash 2.2, level data from gmdkit by HDanke and checks against GDRWeb by IliasHDZ.

  • Balatro by LocalThunk inspired NumPlay's Balatro, which uses art adapted from the game and the m6x11 font by Daniel Linssen.

  • Minecraft by Mojang inspired NumBlocks, which follows Minecraft 1.8.8 exactly: it makes its worlds the way Minecraft 1.8.8 does and uses its blocks, items, recipes, textures, font and screens.

  • Celeste inspired NumPlay's Celeste, which uses the game's own pictures, maps, texts and fonts. Not affiliated with Maddy Makes Games.

  • Hollow Knight inspired NumPlay's Hollow Knight, which uses the game's own pictures, animations, maps, texts and fonts. Not affiliated with Team Cherry.

  • Undertale by Toby Fox inspired NumPlay's Undertale, which uses the game's maps, pictures and texts from the Undertale Wiki and the game's free demo, and the Pixel Operator fonts by Jayvee Enaguas (public domain). Not affiliated with Toby Fox.

  • Doom (1993) by id Software, run by its own engine: RP2040 Doom by Graham Sanderson (GNU GPL v2, its own files BSD 3-Clause), made from Chocolate Doom by Simon Howard and its contributors and the Doom source code id Software released under the GNU GPL, with the levels, pictures and texts of the shareware DOOM1.WAD. Not affiliated with id Software, ZeniMax or Bethesda.

  • The Binding of Isaac by Edmund McMillen and Florian Himsl (Rebirth by Nicalis) inspired NumPlay's The Binding of Isaac, which uses the game's own pictures from Basement Renovator's resources and the Upheaval font by Brian Kent (freeware). Not affiliated with them.

  • Plants vs. Zombies by PopCap Games inspired NumPlay's Plants vs. Zombies, which uses the game's pictures, animations and numbers as kept by pvz-web, and the Rammetto One and Nunito fonts (SIL Open Font License). Not affiliated with PopCap Games or Electronic Arts.

  • Five Nights at Freddy's by Scott Cawthon inspired NumPlay's Five Nights at Freddy's, which uses the game's own pictures and words, as the fan ports Five Nights at Freddy's Web (wellsousaaa) and HX-NAF (BaranMuzu) keep them, and the DejaVu fonts (license). How the animatronics move follows RosieSapphire's FNaF64 and LOUDO2's fnaf-1-godot. Not affiliated with Scott Cawthon.

  • Sonic the Hedgehog by Sonic Team inspired NumPlay's Sonic the Hedgehog, which reads the game's art, levels and demos from the Sonic Retro disassembly and follows the Sonic Physics Guide. Not affiliated with SEGA.

  • Subway Surfers by SYBO and Kiloo inspired NumPlay's Subway Surfers: its people are fitted to the game's own 3D models and wear their textures, and its logo and item icons are the game's, as the Subway Surfers Wiki shows them; the yard and the trains are drawn after the game. It is lettered in the Lilita One font by Juan Montoreano (SIL Open Font License, license). Not affiliated with them.

  • Hill Climb Racing by Fingersoft inspired NumPlay's Hill Climb Racing, which uses the game's own pictures from the Hill Climb Racing Wiki, the Teko font (SIL Open Font License, license) and Box2D 2.2.1 by Erin Catto (zlib license, license), the physics engine the game is built on. Not affiliated with Fingersoft.

  • Jetpack Joyride by Halfbrick inspired NumPlay's Jetpack Joyride, written in C for NumPlay with the game's own pictures (from Halfbrick's Facebook asset archive and the Android game) and its numbers, read from the game's files. Bobydeluxe brought it to NumPlay. Not affiliated with Halfbrick.

  • Stickman Hook by Madbox inspired NumPlay's Stickman Hook, written in C for NumPlay with the game's own pictures, levels and JUNEGULL font, read from its web version, and its physics checked step by step against the game's code. Bobydeluxe brought it to NumPlay. Not affiliated with Madbox.

  • Donkey Kong by Nintendo inspired NumPlay's Donkey Kong, which follows the arcade program's rules and numbers, studied in furrykef's dkdasm disassembly and tcdev's annotated listing, with new pictures drawn for it. Bobydeluxe brought it to NumPlay and drew its pictures. Not affiliated with Nintendo.

  • Dune! by Team Lava inspired NumPlay's Dune, which ports Dune Rider, Inlogic Software's web version: its pictures, Bango Pro lettering and numbers, and its physics, p2.js by Stefan Hedman (MIT License), written again in C. Bobydeluxe brought it to NumPlay. Not affiliated with Team Lava or Inlogic Software.

  • Monkey Mart by TinyDobbins inspired NumPlay's Monkey Mart, which follows the rules, timings and numbers of the game's web version and uses its pictures, its monkeys and animals and the Riffic font from it. Bobydeluxe brought it to NumPlay. Not affiliated with TinyDobbins.

  • Level Devil by Unept: NumPlay's Level Devil is written in C with no code from the game, but its 80 rooms (their tiles, traps and timing) are the game's own, taken from its web build by games/leveldevil/tools/fetch.py, and its runner is drawn from the game's sprites.

  • Pong by Atari (1972) inspired NumPlay's 2 Players, with air hockey, tanks in a maze in the spirit of Tank Trouble and the light cycles of Tron. All four are written in C for NumPlay and drawn from shapes, with no code or art from them.

  • Cookie Clicker by Orteil and Opti (DashNet) inspired NumPlay's Cookie Clicker, which uses the game's own pictures, texts and numbers (version 2.058, from its public mirror ozh/cookieclicker) and the Merriweather, Kavoon and Noto Sans fonts (SIL Open Font License: Merriweather, Kavoon, Noto Sans). Not affiliated with Orteil or DashNet.

  • Space Invaders by Tomohiro Nishikado and Taito (1978, Midway in America) inspired NumPlay's Space Invaders, written in C for NumPlay from the arcade's rules with its pictures redrawn from the arcade's, under the Midway cabinet's coloured film.

  • Sokoban by Hiroyuki Imabayashi (Thinking Rabbit, 1982) inspired NumPlay's Sokoban, written in C for NumPlay with no code or art from any Sokoban. Its levels are Microban by David W. Skinner (2000), used with credit to him.

  • Sudoku, the number place puzzle (Dell Magazines, 1979; named by Nikoli), is written in C for NumPlay: its puzzles are made on the calculator, and its look and controls follow the phone apps.

  • Ultimate tic-tac-toe is a folk game, made widely known by Ben Orlin's 2013 article; NumPlay's is written in C for it.

  • The Powder Toy inspired NumPowder, which ports its materials' behaviour, its font and its icons from its source code (GNU GPL v3.0), by Stanislaw K Skowronek, Simon Robertshaw and its contributors. Not affiliated with them.

  • The Final Earth 2 by Florian van Strien inspired NumPlay's The Final Earth 2, which uses the game's own pictures, fonts and texts, with additional sprites by LukXD99. Not affiliated with him.

  • Buckshot Roulette by Mike Klubnika inspired NumPlay's Buckshot Roulette, whose scenes are rendered from the game through the Open Buckshot Roulette project (1503Dev). Fonts: Fake Receipt by Ray Larabie and Dot Matrix by Dionaea.

  • The Doodle Champion Island Games (2021) inspired Champion Island, which uses the doodle's own pictures, maps and texts from the Google-Doodle-Champion-Island archive by potherca-blog and from the doodle as Google serves it now, and the PixelMplus font by Itou Hiroki (license).

  • Portal Returns by MateoConLechuga for the TI-84 Plus CE, with sprites by CKH4 and Portal Prelude chambers ported by Unicorn from BuilderBoy's original.

  • The Nunito and Rammetto One fonts, under the SIL Open Font License (LICENSES).

  • The Fusion Pixel font by TakWolf (with glyphs from Ark Pixel), under the SIL Open Font License (license), for the Chinese letters.

  • Upsilon, the custom software NumPlay-Upsilon.nwa runs on.

  • reversal_lava63, a beta tester who plays NumPlay's apps on a real calculator and reports what's wrong.

  • Gabriel, who made the home screen's moving backgrounds, translated NumPlay into French first, and tests it on Upsilon and an N0115.

  • LanoCodes17, whose idea the Konami code is: one of the secret ways into NumPlay from Matrices.

  • Retro-Go by ducalex inspired NumPlay's Retro-Go, whose launcher, menus and frame skipping are written again for NumPlay with no code copied from it. Its emulators are gnuboy by Laguna and Gilgamesh (GNU GPL v2 or later) for the Game Boy and nofrendo by Matthew Conte (GNU LGPL v2, used under the GPL) for the NES; the Master System and Game Gear are NumPlay's own, around superzazu's z80 by Nicolas Allemand (MIT License). Its tests use Blargg's test ROMs, Matt Currie's dmg-acid2 and cgb-acid2, kevtris's nestest and Frank Cringle's zexdoc and zexall. Not affiliated with them.

  • NumPlay Studio builds your NumPlay right in the browser with GNU ld and objcopy from binutils (GNU GPL v3), compiled to WebAssembly with emscripten.

  • Everyone who reported a bug: NEE (reversallava63), Gabriel, briac134, Raphanobie, zbigzo, Yacine, PelicanMan75, Spykube and axio-m. Thank you!

License

NumPlay is licensed under the GNU General Public License v3.0. Copyright (c) 2026 Mason Chen. Code and fonts from others keep their own licenses: the UNLICENSE files in the games' folders and the LICENSES folder. The names, artwork and music of the games NumPlay is inspired by belong to their makers and are not covered by it.

Unofficial fan games, not affiliated with NumWorks, RobTop Games (Geometry Dash), Hipster Whale (Crossy Road), the makers of Drive Mad, LocalThunk or Playstack (Balatro), Mike Klubnika or Critical Reflex (Buckshot Roulette), Hungry Studio (Block Blast!), Aladdin X (Suika Game), Voodoo (Flappy Dunk), Lima Sky (Doodle Jump), Mojang or Microsoft (Minecraft), Maddy Makes Games (Celeste), Team Cherry (Hollow Knight), Toby Fox (Undertale), id Software (Doom), Edmund McMillen, Florian Himsl or Nicalis (The Binding of Isaac), PopCap Games or Electronic Arts (Plants vs. Zombies), Scott Cawthon (Five Nights at Freddy's), SEGA (Sonic the Hedgehog, Master System, Game Gear), SYBO or Kiloo (Subway Surfers), Fingersoft (Hill Climb Racing), Unept (Level Devil), Halfbrick (Jetpack Joyride), Madbox (Stickman Hook), Nintendo (Donkey Kong, Game Boy, NES), Team Lava (Dune!), Inlogic Software (Dune Rider), TinyDobbins (Monkey Mart), Atari (Pong), Disney (Tron), Orteil or DashNet (Cookie Clicker), Taito or Midway (Space Invaders), Thinking Rabbit or Falcon (Sokoban), Florian van Strien (The Final Earth 2), The Powder Toy's developers (The Powder Toy), MateoConLechuga (Portal Returns), Valve (Portal), .GEARS (Flappy Bird), Bandai Namco (Pac-Man), Hasbro (Connect Four), Google (Snake, Solitaire, Block Breaker, Chrome Dino, Doodle Champion Island Games), STUDIO4°C or Microsoft (Minesweeper), ducalex (Retro-Go). Tetris is a trademark of The Tetris Company, Chrome of Google LLC, Minecraft of Mojang Synergies AB, Pac-Man of Bandai Namco, Connect Four of Hasbro, DOOM of ZeniMax Media, Sonic the Hedgehog, Master System and Game Gear of SEGA, Space Invaders of Taito, and Donkey Kong, Game Boy, Game Boy Color and NES of Nintendo.

Gallery

NumBlocks on a real NumWorks calculator, walking past trees and a sheep
NumBlocks
NumDrive on a real NumWorks calculator: a monster truck jumps off a ramp
NumDrive
Balatro on a real NumWorks calculator: a hand of cards is scored
Balatro
Buckshot Roulette on a real NumWorks calculator: picking up the shotgun
Buckshot Roulette
Block Blast: two rows clear for Good!, then a combo of 3
Block Blast
Suika Game: fruit dropped into the box, two melons join and a pineapple appears
Suika Game
Portal Returns: jumping through portals in a test chamber
Portal Returns
Tetris on a real NumWorks calculator: pieces drop and a line clears
Tetris
Chrome Dino: jumping over cacti, then night falls and a pterodactyl flies by
Chrome Dino
Chess: the opening moves of a game against a bot
Chess
Flappy Bird: flapping through the pipes
Flappy Bird
Pac-Man: eating dots in the maze
Pac-Man
Snake: the snake eats apples and grows
Snake
Connect Four: winning a round against the computer
Connect Four
Solitaire: moving cards between the columns
Solitaire
2048: sliding and merging tiles up to 128
2048
Minesweeper: opening the field, flagging the mines and winning
Minesweeper
Block Breaker: the ball breaks bricks
Block Breaker
NumVisuals: moving backgrounds, from northern lights to a lava lamp
NumVisuals
NumPowder: water floods the sand, then lava pours in and boils it
NumPowder
The Final Earth 2: building a house in a city on a floating island
The Final Earth 2
Hollow Knight: fighting the False Knight and Hornet
Hollow Knight
Celeste on a real NumWorks calculator: Madeline climbs the first level
Celeste
Champion Island: climbing, artistic swimming and the marathon
Champion Island
Undertale: Flowey's friendliness pellets, Toriel's tile puzzle and her fire
Undertale
Doom: imps down a corridor of Phobos Lab, then zombiemen around the yellow key
Doom
The Binding of Isaac: a room of the Basement, then Monstro
The Binding of Isaac
Plants vs. Zombies: the front lawn, the pool and Dr. Zomboss
Plants vs. Zombies
Five Nights at Freddy's: the office, Bonnie at the left door, the door comes down
Five Nights at Freddy's
Sonic the Hedgehog: the title, Green Hill, Marble, Spring Yard and a Special Stage
Sonic the Hedgehog
Subway Surfers: the title, running between trains, then the jetpack
Subway Surfers
Hill Climb Racing: a rope bridge on the Countryside, then the Forest's pine trees
Hill Climb Racing
Level Devil: platforms give way, a saw comes out of the floor, the ice slides the runner onto a spring, gravity flips past the saws
Level Devil
2 Players: Pong, Air Hockey, Tanks and Light Cycles against the computer
2 Players
Cookie Clicker: a golden cookie caught for a Frenzy, the store's upgrades, then an ascension: the cookie bursts and the heavens open
Cookie Clicker
Space Invaders: the rack marches down, the saucer is hit for 100
Space Invaders
Sudoku: notes in two cells, a mistake undone, then hints
Sudoku
Ultimate Tic-Tac-Toe: a game against the computer, which wins the middle board
Ultimate Tic-Tac-Toe
Sokoban: Microban's ninth level, pushed through to its goals
Sokoban
Retro-Go: from the Game Boy tab to the NES list, then Thwaite, a homebrew game, starts and fireworks stop the missiles
Retro-Go
Flappy Dunk: swishes in a row, the ball on fire
Flappy Dunk
Tower Blocks: blocks dropped on the tower, the overhangs falling away
Tower Blocks
Core Ball: every ball shot onto the spinning core, level 3 and level 4 cleared
Core Ball
Doodle Jump: the doodler climbs past blue platforms and a monster
Doodle Jump
Jetpack Joyride: lasers, a missile, then the Lil' Stomper
Jetpack Joyride
Stickman Hook: two levels swung from hook to hook, each over the finish line
Stickman Hook
Donkey Kong: Mario climbs the 25m girders past rolling barrels to Pauline
Donkey Kong
Dune: the ball rolls down the dunes, flies over the line for coins and lands Perfect Slides
Dune
Monkey Mart: the monkey carries bananas and milk to the shelves while the customers shop
Monkey Mart