Skip to content

v0.1.4-alpha

Latest

Choose a tag to compare

@Minecraft-Radiance Minecraft-Radiance released this 21 Mar 21:14
· 1 commit to main since this release
  • New features
    • Pipeline settings rewrite
      • Add preset mode for simplified settings
      • Add default module position to avoiod module overlap
    • Simplified labPBR texture load (No pre-process is necessary)
    • Tone mapping enhanced
      • Add center mode (depends on the pixels around cross air) and global mode
      • Add more mapping methods
      • Expose more settings
    • Integrated Nvidia SHaRC
    • Integrated XeSS SR (Windows only)
    • Ray Tracing module improved
      • Expose the part of ray tracing shaders for dynamic runtime modification (experimental, WIP)
      • Optimized the internal RT shaders for less registers and SMs usage
      • Split reflection and refraction in two paths for better reflection and refraction results
    • Rewrite NRD module following the NRD sample, works fine for reflections with Reblur. Relax will be added in the next versions.
      • Expose almost all ReBlur settings
      • Still a little bit noise for refractions. Optimization is WIP.
    • Add internal emission textures. It is still recommended to use a PBR terxture pack for better experience
  • Issues fix
    • Fix the bug where it is pure black at certain time
    • Fix the path for wide character (Although DLSS still needs path with ASCII characters)
    • Fix the bug of the DLSS mode settings
    • Remove the selection box and hit box from the tracing path
    • Fix the incorrect labPBR decode
    • Fix hand for incorrect render issue
    • Fix the wrong vulkan texture format
    • Fix the module shift issue in pipeline mode
    • Fix memory leakage on host and GPU
    • Remove the hard dependency on DLSS. If the DLSS libs are absent, it will default to NRD.
    • Fixed the missing biome texture for grass block sides.