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  1. EngineInterface EngineInterface Public

    Modular C++ engine abstraction layer defining reusable interfaces for rendering, input, audio, and gameplay systems across interchangeable backend implementations.

    C++ 2

  2. Pong Pong Public

    C++ arcade game built with SFML and SFMLEngine, demonstrating modular gameplay systems, collision handling, AI behaviour, and real-time input architecture.

    C++ 1

  3. SFMLEngine SFMLEngine Public

    Backend-agnostic modular C++ 2D engine architecture using SFML, focused on scalable engine systems, abstraction layers, and reusable gameplay frameworks.

    C++ 1

  4. AI-Game-Controller AI-Game-Controller Public

    C++ and SFML AI gameplay project exploring neuroevolution, autonomous platformer control, fitness-driven learning, and reusable game engine systems.

    C++ 1

  5. SuperMarioWorldClone SuperMarioWorldClone Public

    Modern C++ platformer project built on SFMLEngine, featuring modular gameplay systems, collision handling, AI-ready architecture, and scalable state-driven design.

    C++ 2