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This PR adds a Mod Marketplace to the frontend so users can browse and install mods directly in the app. It also includes the install logic, where dependencies are resolved recursively before installing a mod, with basic version checks and error handling.
As a note, each game does need to pass a URL to define the loading, and while I haven't handled it in its own pr.
game.hpp needs
std::string marketplace_url;added to it.It uses libcurl for downloading marketplace data and mod files, and adds the necessary CMake changes to link it.
Backend is fully JSON managed, if a recomp game does not supply the URL themselves it will just hide the button.
It uses the normal installation logic for mods, it just properly wraps the system.