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Bug Cleanup
OpenJul 8, 2026
No due date
•Last updated We have made so much progress, we'll obviously have some bugs to address! This milestone is meant to capture the efforts done to fix bugs, because fixing them is as important as introducing new features!
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filter_damage_type doesn't block drown damage
Bug ReportBug Reports made through the "Report Issue" interface in GitHub.Bug Reports made through the "Report Issue" interface in GitHub.TutorialThis needs to work for the tutorialThis needs to work for the tutorialStatus: Open.Multiple binds for the same UI elements should be supported
Bug ReportBug Reports made through the "Report Issue" interface in GitHub.Bug Reports made through the "Report Issue" interface in GitHub.UI/HUDRelates to the HUD, NeoUI, menus, etcRelates to the HUD, NeoUI, menus, etcStatus: Open.Bots cause performance issues for clients
BotsRelated to bot playersRelated to bot playersStatus: Open.#1323 In NeotokyoRebuild/neo;!motd uses missing textures
UI/HUDRelates to the HUD, NeoUI, menus, etcRelates to the HUD, NeoUI, menus, etcStatus: Open.Viewmodel jitters when being moved by server side objects
Bug ReportBug Reports made through the "Report Issue" interface in GitHub.Bug Reports made through the "Report Issue" interface in GitHub.Status: Open.#1350 In NeotokyoRebuild/neo;At death, your crosshair changes to the crosshair of another player for a splitsecond
Bug ReportBug Reports made through the "Report Issue" interface in GitHub.Bug Reports made through the "Report Issue" interface in GitHub.UI/HUDRelates to the HUD, NeoUI, menus, etcRelates to the HUD, NeoUI, menus, etcStatus: Open.Motion vision should not be rendered behind solid surfaces
Bug ReportBug Reports made through the "Report Issue" interface in GitHub.Bug Reports made through the "Report Issue" interface in GitHub.Status: Open.#1371 In NeotokyoRebuild/neo;Taking control of Juggernaut should not fail studio assertions
Bug ReportBug Reports made through the "Report Issue" interface in GitHub.Bug Reports made through the "Report Issue" interface in GitHub.Status: Open.- Status: Open.#829 In NeotokyoRebuild/neo;
Occasional/Various viewmodel issues in spectator mode
Bug ReportBug Reports made through the "Report Issue" interface in GitHub.Bug Reports made through the "Report Issue" interface in GitHub.Need Repro StepsThis issue needs clear steps to reliably reproduce the problem.This issue needs clear steps to reliably reproduce the problem.Status: Open.Moving animation playing when standing still on a cfunctracktrain
AnimationsAnimation stuff. Including the syncronizing of animations between client and server based on state.Animation stuff. Including the syncronizing of animations between client and server based on state.Status: Open.#1132 In NeotokyoRebuild/neo;Loading the background map will sometimes crash the game
Bug ReportBug Reports made through the "Report Issue" interface in GitHub.Bug Reports made through the "Report Issue" interface in GitHub.Status: Open.#1144 In NeotokyoRebuild/neo;When entering a new menu, the first button is always hot, playing a button rollover sound on game launch
UI/HUDRelates to the HUD, NeoUI, menus, etcRelates to the HUD, NeoUI, menus, etcStatus: Open.#1147 In NeotokyoRebuild/neo;When having fake nicknames on, the disconnect message can still show the steam name
Bug ReportBug Reports made through the "Report Issue" interface in GitHub.Bug Reports made through the "Report Issue" interface in GitHub.Current WIPCurrently working on itCurrently working on itStatus: Open.Auto exposure sometimes resets when a player disconnects
Bug ReportBug Reports made through the "Report Issue" interface in GitHub.Bug Reports made through the "Report Issue" interface in GitHub.Status: Open.#1511 In NeotokyoRebuild/neo;The Juggernaut can get stuck in areas where it had to be crouching to be inside
Bug ReportBug Reports made through the "Report Issue" interface in GitHub.Bug Reports made through the "Report Issue" interface in GitHub.JGRRelated to the Juggernaut gamemode.Related to the Juggernaut gamemode.Status: Open.#1903 In NeotokyoRebuild/neo;Looping sounds from entities are not cleared on round reset
Bug ReportBug Reports made through the "Report Issue" interface in GitHub.Bug Reports made through the "Report Issue" interface in GitHub.SoundIssues related to audio or sound in some wayIssues related to audio or sound in some wayTournament PriorityIssues to be prioritized for the upcoming NT;RE tournamentIssues to be prioritized for the upcoming NT;RE tournamentStatus: Open.#2012 In NeotokyoRebuild/neo;Make
prop_physics_overrideuseCPhysicsPropMultiplayerMappingEntities, inputs and outputs. Things that are set up in the world editorEntities, inputs and outputs. Things that are set up in the world editorStatus: Open (in progress).