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94 changes: 53 additions & 41 deletions src/game/server/neo/bot/neo_bot.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -601,52 +601,17 @@ CNEOBot::~CNEOBot()
void CNEOBot::Spawn()
{
// CNEOBot do m_iNeoClass a bit earlier
if ((m_iNextSpawnClassChoice != NEO_CLASS_RANDOM) && (m_iNeoClass != m_iNextSpawnClassChoice))
// so that we get correct loadout choices for the class
if (m_iNextSpawnClassChoice == NEO_CLASS_RANDOM)
{
RequestSetClass(m_iNextSpawnClassChoice);
m_iNeoClass = ChooseRandomClass();
}

const ENeoRank eRank = static_cast<ENeoRank>(GetRank(m_iXP) - 1);
if (eRank == NEO_RANK_RANKLESS_DOG || (false == IN_BETWEEN_EQ(NEO_CLASS_RECON, m_iNeoClass, NEO_CLASS_VIP)))
else if (m_iNeoClass != m_iNextSpawnClassChoice)
{
m_iLoadoutWepChoice = 0;
RequestSetClass(m_iNextSpawnClassChoice);
}
else
{
const NEO_WEP_BITS_UNDERLYING_TYPE wepPrefsForCurRank = m_profile.flagsWepPrefs[m_iNeoClass][eRank];

int iChosenWeps[MAX_WEAPON_LOADOUTS] = {};
int iChosenWepsSize = 0;
for (int i = 0; i < MAX_WEAPON_LOADOUTS; ++i)
{
if (wepPrefsForCurRank & CNEOWeaponLoadout::s_LoadoutWeapons[m_iNeoClass][i].info.m_iWepBit)
{
iChosenWeps[iChosenWepsSize++] = i;
}
}

if (iChosenWepsSize == 0)
{
// Generally shouldn't happen, but if so, just pick from any under the XP limit
for (int i = 0; i < MAX_WEAPON_LOADOUTS; ++i)
{
if (CNEOWeaponLoadout::s_LoadoutWeapons[m_iNeoClass][i].m_iWeaponPrice > m_iXP)
{
break;
}
iChosenWeps[iChosenWepsSize++] = i;
}
}

if (iChosenWepsSize == 1)
{
m_iLoadoutWepChoice = iChosenWeps[0];
}
else
{
m_iLoadoutWepChoice = iChosenWeps[RandomInt(0, iChosenWepsSize - 1)];
}
}
ChooseRandomWeapon();
Comment thread
sunzenshen marked this conversation as resolved.

BaseClass::Spawn();

Expand Down Expand Up @@ -675,6 +640,53 @@ void CNEOBot::Spawn()
m_bRespawnCopyCorpse = false;
}

int CNEOBot::ChooseRandomWeaponIndex() const
{
const ENeoRank eRank = static_cast<ENeoRank>(GetRank(m_iXP) - 1);
if (eRank == NEO_RANK_RANKLESS_DOG || (false == IN_BETWEEN_EQ(NEO_CLASS_RECON, m_iNeoClass, NEO_CLASS_VIP)))
{
return 0;
}
const NEO_WEP_BITS_UNDERLYING_TYPE wepPrefsForCurRank = m_profile.flagsWepPrefs[m_iNeoClass][eRank];

int iChosenWeps[MAX_WEAPON_LOADOUTS] = {};
int iChosenWepsSize = 0;
for (int i = 0; i < MAX_WEAPON_LOADOUTS; ++i)
{
if (wepPrefsForCurRank & CNEOWeaponLoadout::s_LoadoutWeapons[m_iNeoClass][i].info.m_iWepBit)
{
iChosenWeps[iChosenWepsSize++] = i;
}
}

if (iChosenWepsSize == 0)
{
// Generally shouldn't happen, but if so, just pick from any under the XP limit
for (int i = 0; i < MAX_WEAPON_LOADOUTS; ++i)
{
if (CNEOWeaponLoadout::s_LoadoutWeapons[m_iNeoClass][i].m_iWeaponPrice > m_iXP)
{
break;
}
iChosenWeps[iChosenWepsSize++] = i;
}
}

if (iChosenWepsSize == 1)
{
return iChosenWeps[0];
}
else
{
return iChosenWeps[RandomInt(0, iChosenWepsSize - 1)];
}
}

void CNEOBot::ChooseRandomWeapon()
{
m_iLoadoutWepChoice = ChooseRandomWeaponIndex();
}
Comment thread
sunzenshen marked this conversation as resolved.


//-----------------------------------------------------------------------------------------------------
void CNEOBot::SetMission(MissionType mission, bool resetBehaviorSystem)
Expand Down
2 changes: 2 additions & 0 deletions src/game/server/neo/bot/neo_bot.h
Original file line number Diff line number Diff line change
Expand Up @@ -438,6 +438,8 @@ class CNEOBot : public NextBotPlayer< CNEO_Player >, public CGameEventListener

CNEOBotProfile m_profile = {};
NeoClass ChooseRandomClass() const;
void ChooseRandomWeapon();
int ChooseRandomWeaponIndex() const;
int m_iIntendTeam = 0;
int m_iProfileIdx = -1;

Expand Down
6 changes: 6 additions & 0 deletions src/game/server/neo/neo_player.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -697,9 +697,15 @@ void CNEO_Player::Spawn(void)
if (forcedBotClass == NEO_CLASS_RANDOM)
{
if (auto* thisBot = ToNEOBot(this))
{
m_iNextSpawnClassChoice = thisBot->ChooseRandomClass();
m_iNeoClass = m_iNextSpawnClassChoice;
m_iLoadoutWepChoice = thisBot->ChooseRandomWeaponIndex();
}
else
{
AssertMsg(false, "this IsBot() but can't convert to NEO bot!?");
}
}
else
{
Expand Down