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0.1.24

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@NetroScript NetroScript released this 14 Nov 16:46
· 2 commits to master since this release
6fdc54d

Improved:

  • It is now possible to have a worker zombie of any efficiency
  • At the same time you can now decide how many skulls the bodies in the graves should have
  • Utility functions can now be collapsed and expanded
  • Loading of .info files (more robust display of the save files, should an error with a single file happen, only that save is missing instead of all)

Fixed:

  • Before when upgrading to the highest grave decoration, you still had to manually "repair" the top part, this is now fixed and it directly display correctly
  • When saving new indexed strings now, they get added correctly to the save file (Unless you used the application to export your save to JSON and then edit yourself and then reimported it, this problem doesn't matter for you)

EDIT - 15.11.2021:

The Windows build has been updated because of a small bug and multiple features which should belong into the 0.1.24 Tag. If you want to know which they are, see the additional commit ba73c84.

EDIT - 15.11.2021 #⁠2:

The data.json was fixed for the bodies in graves because they had red skulls, now they only have white skulls.
See the additional commit de14d8c.

EDIT - 17.11.2021:

The loading of .info files was improved (#78 )
See the additional commit 6fdc54d.

EDIT - 23.11.2024:

Added Graveyard.Keeper.Savefile.Editor.-.Windows.-.0.1.24-CSS_FIX.zip -> See #93