Multi-patch support for time-dependent element activation#850
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kmokstad wants to merge 11 commits intoOPM:masterfrom
Open
Multi-patch support for time-dependent element activation#850kmokstad wants to merge 11 commits intoOPM:masterfrom
kmokstad wants to merge 11 commits intoOPM:masterfrom
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jenkins build this with downstreams please |
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jenkins build this with downstreams please |
Changed: ASMbase::isElementActive() uses the internal element index.
element was born, or negative if the element is not yet active
…utions Changed: Use char as type on the second argument to initResultPoints() instead of a large negative time value.
Changed: Use getAge() instead of isElementActive() to check for inactive element such that we in the same go gets the element age. Changed: Skip secondary solution evaluation for inactive elements. Changed: more use of emplace_back() instead of push_back().
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jenkins build this with downstreams ifem-elasticity=206 ifem-finitedeformation=53 please |
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Relevant for the SCENE-B simulations.
The activation function now can take a time offset, indicating when the first element in that patch should be active.
Then some changes in SIMoutput, adding the option to merge all patches into one before writing to VTF.
It seems like GLview does not handle multi-patch models where elements appear along the way so well.