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publicList<Texture>TextureReferences=newList<Texture>();//Max of 12
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publicList<ConstantBuffer>ConstantBuffers=newList<ConstantBuffer>();//Should always be 5 (1 per CST block) - TODO: maybe just change this to 5 variables?
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publicTexture[]TextureReferences=newTexture[12];//Max of 12
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publicConstantBuffer[]ConstantBuffers=newConstantBuffer[5];//Should always be 5 (1 per CST block) - TODO: maybe just change this to 5 variables?
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publicintUnknownValue0;
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publicintUberShaderIndex;
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publicintUnknownValue1;
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publicintUnknown4_;
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publicintColor;// TODO: This is not really color AFAIK.
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publicintColor;// TODO: This is not color
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publicintUnknownValue2;
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publicoverridestringToString()
@@ -233,7 +230,6 @@ public class ConstantBuffer
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publicclassTexture
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{
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publicintShaderIndex;// Entry index in the material texture ref write list for shaders to access.
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publicintBinIndex;// Entry index in texture BIN file.
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