Load entity meshes from gltf/glb files#2762
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RanPix wants to merge 45 commits intoPixelGuys:masterfrom
Open
Load entity meshes from gltf/glb files#2762RanPix wants to merge 45 commits intoPixelGuys:masterfrom
RanPix wants to merge 45 commits intoPixelGuys:masterfrom
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This reverts commit 1a7328a.
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Requires #2733
Progress towards #2419 and #87
So far only works in blockbench coordinate system (right handed, y-up, z-forward) converting it to our system, so for now you have to be sure you export your mesh in the right system if its from another program. Doesn't load textures so they are still stored in game assets. This is a really simple start that i will build up on in future PRs.
A few questions still remain:
Do we want to keep the legacy .obj loading?(no, because in a later pr when i add joints i wont be able to add them and it will brake stuff, and thats generally useless)