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A few fixes for FRLG RNG programs #1282
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Mysticial
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PokemonAutomation:main
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theastrogoth:frlg-color-fixes
Jun 9, 2026
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545a7e3
switch to is_grey for distinguishing dark/light colors
theastrogoth f1464fa
fix color-related issues
theastrogoth ea41aa3
fix 0 rare candies calibration issue
theastrogoth ba03c3d
Merge branch 'main' into frlg-color-fixes
theastrogoth 4defc69
merge main
theastrogoth 268c594
multi-filter white text detection for first step of name OCR
theastrogoth ce8d7c3
handle empty results
theastrogoth fe94c7f
also handle if all results are empty
theastrogoth 7530371
add negative background detection
theastrogoth 4ce0100
better calibration with recoverable errors
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Since you mention struggling here, can you just add more detection locations?
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I can't think of any good ones, unless we want to detect the sprites. Battle backgrounds change by location, so we're stuck with the Name/Level/HP bar area, I think
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Have you tried negative locations? Since you know what the common false positives are, add boxes that will detect those false positives and require that they don't pass for this detection.
The Home screen detector as well as the BDSP dialog detector uses some negative detections to filter out some backgrounds.
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Added! I was a little hesitant to do this in case there were many background colors to handle depending on in-game location, but as far as I can tell, there are only two (brown in caves, white elsewhere)