@@ -16,7 +16,6 @@ public partial class Scribe : Node
1616 new Note (
1717 0 ,
1818 "EnemyBase" ,
19- "Basic enemy note, deals damage to player." ,
2019 null ,
2120 null ,
2221 1 ,
@@ -29,7 +28,6 @@ public partial class Scribe : Node
2928 new Note (
3029 1 ,
3130 "PlayerBase" ,
32- "Basic player note, deals damage to enemy." ,
3331 GD . Load < Texture2D > ( "res://Classes/Notes/Assets/Note_PlayerBasic.png" ) ,
3432 null ,
3533 4 ,
@@ -43,7 +41,6 @@ public partial class Scribe : Node
4341 new Note (
4442 2 ,
4543 "PlayerDouble" ,
46- "Basic player note, deals double damage to enemy." ,
4744 GD . Load < Texture2D > ( "res://Classes/Notes/Assets/Note_PlayerDouble.png" ) ,
4845 null ,
4946 8 ,
@@ -57,7 +54,6 @@ public partial class Scribe : Node
5754 new Note (
5855 3 ,
5956 "PlayerHeal" ,
60- "Basic player note, heals player." ,
6157 GD . Load < Texture2D > ( "res://Classes/Notes/Assets/Note_PlayerHeal.png" ) ,
6258 null ,
6359 1 ,
@@ -71,7 +67,6 @@ public partial class Scribe : Node
7167 new Note (
7268 4 ,
7369 "PlayerVampire" ,
74- "Steals health from enemy." ,
7570 GD . Load < Texture2D > ( "res://Classes/Notes/Assets/Note_PlayerVampire.png" ) ,
7671 null ,
7772 3 ,
@@ -87,7 +82,6 @@ public partial class Scribe : Node
8782 new Note (
8883 5 ,
8984 "PlayerQuarter" ,
90- "Basic note at a quarter of the cost." ,
9185 GD . Load < Texture2D > ( "res://Classes/Notes/Assets/Note_PlayerQuarter.png" ) ,
9286 null ,
9387 3 ,
@@ -102,7 +96,6 @@ public partial class Scribe : Node
10296 new Note (
10397 6 ,
10498 "PlayerBlock" ,
105- "Gives player one charge of block." ,
10699 GD . Load < Texture2D > ( "res://Classes/Notes/Assets/Note_PlayerBlock.png" ) ,
107100 null ,
108101 1 ,
@@ -116,7 +109,6 @@ public partial class Scribe : Node
116109 new Note (
117110 7 ,
118111 "PlayerExplosive" ,
119- "Deals damage to all enemies." ,
120112 GD . Load < Texture2D > ( "res://Classes/Notes/Assets/Note_PlayerExplosive.png" ) ,
121113 null ,
122114 4 ,
@@ -132,7 +124,6 @@ public partial class Scribe : Node
132124 new Note (
133125 8 ,
134126 "PlayerEcho" ,
135- "Deals more damage with each loop." ,
136127 GD . Load < Texture2D > ( "res://Classes/Notes/Assets/Note_PlayerEcho.png" ) ,
137128 null ,
138129 4 ,
@@ -147,7 +138,6 @@ public partial class Scribe : Node
147138 new Note (
148139 9 ,
149140 "PlayerPoison" ,
150- "Applies stacks of poison based on timing." ,
151141 GD . Load < Texture2D > ( "res://Classes/Notes/Assets/Note_PlayerPoison.png" ) ,
152142 null ,
153143 1 ,
@@ -165,7 +155,6 @@ public partial class Scribe : Node
165155 new RelicTemplate (
166156 0 ,
167157 "Breakfast" , //Reference ha ha, Item to give when relic pool is empty.
168- "Increases max hp." , //TODO: Description can include the relics values?
169158 Rarity . Breakfast ,
170159 GD . Load < Texture2D > ( "res://Classes/Relics/Assets/Relic_Breakfast.png" ) ,
171160 new RelicEffect [ ]
@@ -184,7 +173,6 @@ public partial class Scribe : Node
184173 new RelicTemplate (
185174 1 ,
186175 "Good Vibes" ,
187- "Heals the player whenever they place a note." ,
188176 Rarity . Common ,
189177 GD . Load < Texture2D > ( "res://Classes/Relics/Assets/Relic_GoodVibes.png" ) ,
190178 new RelicEffect [ ]
@@ -202,7 +190,6 @@ public partial class Scribe : Node
202190 new RelicTemplate (
203191 2 ,
204192 "Auroboros" ,
205- "Bigger number, better person. Increases combo multiplier every loop." ,
206193 Rarity . Common ,
207194 GD . Load < Texture2D > ( "res://Classes/Relics/Assets/Relic_Auroboros.png" ) ,
208195 new RelicEffect [ ]
@@ -221,7 +208,6 @@ public partial class Scribe : Node
221208 new RelicTemplate (
222209 3 ,
223210 "Colorboros" ,
224- "Taste the rainbow. Charges the freestyle bar every loop." ,
225211 Rarity . Common ,
226212 GD . Load < Texture2D > ( "res://Classes/Relics/Assets/Relic_Colorboros.png" ) ,
227213 new RelicEffect [ ]
@@ -240,7 +226,6 @@ public partial class Scribe : Node
240226 new RelicTemplate (
241227 4 ,
242228 "Chips" ,
243- "Hitting a note deals a bit of damage." ,
244229 Rarity . Rare , //This thing is really good imo.
245230 GD . Load < Texture2D > ( "res://Classes/Relics/Assets/Relic_Chips.png" ) ,
246231 new RelicEffect [ ]
@@ -261,7 +246,6 @@ public partial class Scribe : Node
261246 new RelicTemplate (
262247 5 ,
263248 "Paper Cut" ,
264- "Deals damage each loop." ,
265249 Rarity . Common ,
266250 GD . Load < Texture2D > ( "res://Classes/Relics/Assets/Relic_PaperCut.png" ) ,
267251 new RelicEffect [ ]
@@ -279,7 +263,6 @@ public partial class Scribe : Node
279263 new RelicTemplate (
280264 6 ,
281265 "Energy Drink" ,
282- "Take a chance to cool down and sip an energy drink to decrease energy costs." ,
283266 Rarity . Common ,
284267 GD . Load < Texture2D > ( "res://Classes/Relics/Assets/Relic_EnergyDrink.png" ) ,
285268 new RelicEffect [ ]
@@ -297,7 +280,6 @@ public partial class Scribe : Node
297280 new RelicTemplate (
298281 7 ,
299282 "Bandage" ,
300- "A clean strip of cloth. Use it after a fight to patch up and feel better." ,
301283 Rarity . Common ,
302284 GD . Load < Texture2D > ( "res://Classes/Relics/Assets/Relic_Bandage.png" ) ,
303285 new RelicEffect [ ]
@@ -315,7 +297,6 @@ public partial class Scribe : Node
315297 new RelicTemplate (
316298 8 ,
317299 "Medkit" ,
318- "A small kit with medical supplies. Heals you a bit after each loop." ,
319300 Rarity . Common ,
320301 GD . Load < Texture2D > ( "res://Classes/Relics/Assets/Relic_Medkit.png" ) ,
321302 new RelicEffect [ ]
@@ -333,7 +314,6 @@ public partial class Scribe : Node
333314 new RelicTemplate (
334315 9 ,
335316 "Vinyl Record" ,
336- "Right round, right round. All loop effects trigger twice." ,
337317 Rarity . Epic ,
338318 GD . Load < Texture2D > ( "res://Classes/Relics/Assets/Relic_VinylRecord.png" ) ,
339319 new RelicEffect [ ]
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