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🐛 HealAPIでの補正の際に計算精度の影響で回復量が低下する問題を修正 #2278
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[MUST]
api: Health←data_get/health.mcfunction:13でDataCache.Data.Healthからset fromであるため、float 型のはず。
なのでコイツを変えてはならない。
double と float が混在するのはいささか気持ち悪いが……これ、大丈夫かなぁ。
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そ~いやHealthはfloatか~~~
どうしよう
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そもそも、double にしようとした理由ってどこの計算過程でバグが発生するからなんだ?
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ネクターの再生エフェクトを使ってて、回復量が4.2のはずが4.1になって、キモイな~~~~となった
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どこでそのズレが発生しているのかを調査した方が良さそう、知らんけど
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今のとこだけど、floatをスコアに変えるときに誤差が発生する