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Releases: PulseLane/PPCounter

2.0.1

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@PulseLane PulseLane released this 27 May 01:08

PP Counter 2.0.1

  • Fixed black screen when beatleader wasn't installed

Requires:

  • CountersPlus
  • SiraUtil
  • BSML

2.0.0

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@PulseLane PulseLane released this 21 May 15:37

PP Counter 2.0.0

  • Curve data is now fetched (meaning you no longer need to update the mod every time a curve changes numbers)
  • BeatLeader support (make sure it's enabled in settings + you have the beatleader mod installed
  • AccSaber support (make sure it's enabled in settings)

Requires:

  • CountersPlus
  • SiraUtil
  • BSML

Tested on 1.29.1, but should work down to 1.22.1 - lemme know if it doesn't.

1.5.2

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@PulseLane PulseLane released this 25 May 16:37
  • Updated for new curve

Make sure to grab the appropriate upload for your game version.

1.5.0 / 1.5.1

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@PulseLane PulseLane released this 31 Mar 02:40
  • Updated for new curve

Please make sure to grab the appropriate zip based on the game version you're using.

1.5.1 is for 1.20 and 1.21 only, and 1.5.0 is for 1.19.
1.5.0 may work on earlier versions, but I make no guarantees.

Requires: Counters+

1.4.0

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@PulseLane PulseLane released this 23 Jan 17:11
  • Updated for SiraUtil 3
  • Fixed modifiers not working on overkills (it's been broken for over a year, how did not a single person notice?)
  • RIP old curve

1.3.2

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@PulseLane PulseLane released this 09 Dec 05:14
  • Adjusted the new pp curve to the new new new curve

1.3.1

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@PulseLane PulseLane released this 09 Dec 01:35
  • Adjusted the new pp curve to the new new curve

1.3.0

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@PulseLane PulseLane released this 08 Dec 04:31
  • Added the option to use the new proposed SS curve

I wrote this in like 5 minutes so please tell me if I messed something up

1.2.0

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@PulseLane PulseLane released this 03 Sep 21:38

Requires:

  • Counters+
  • BSML
  • SiraUtil

Changelog:

  • Store a copy of pp data locally

1.1.2

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@PulseLane PulseLane released this 30 Aug 20:26

Requires:

  • Counters+
  • BSML
  • SiraUtil

Changelog:

  • No longer break the game when unable to download pp data, oops.

I still want to more gracefully handle the pp data not downloading instead of silently failing, but I'll save that for another time.