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0.4.2

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@RandomHashTags RandomHashTags released this 24 Nov 14:07
· 2 commits to main since this release
43d6ce2

League Scheduler

Bug Fixes

  • Fixed the division game days not defaulting to the correct day of the week
  • Fixed team bye weeks not correctly displaying as checked/unchecked when edited
  • Improved error handling, fixing certain conditions that could make the scheduler unusable

Performance Improvements

  • JavaScript performance improvements

Changes

  • The schedule setting options are now always displayed (but in a disabled state when applicable) to reduce page
  • CSS and HTML changes to improve legibility in certain areas
  • Alerts now auto-dismiss a minimum of 10 seconds after being displayed
  • Schedules that fail to generate are now displayed like any other schedule, but with a warning describing it is incomplete

New Features

  • Time inputs now support the 24 hour clock, regardless of os/browser settings
  • Matchup location names are now updated for generated schedules when you change them
  • All matchup reports now have a 'Totals' section

League Scheduler API

Bug Fixes

  • Fixed 2 logic issues using the 'optimize times' setting making some schedules impossible to generate
  • Fixed 2 logic issues when calculating the balance numbers under certain settings, preventing some schedules to generate
  • Fixed a logic issue that made schedules where not all teams play all their matchups every day impossible to generate
  • Fixed possible crashes when using individual day settings

Changes

  • The ending date, excluded days, division and location names are no longer accepted server-side (now are client-side only)

https://litleagues.com/newsroom/updates/0.4.2