Fix playeritemgossip_master build after upstream master merge#182
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Rochet2 merged 574 commits intoMay 26, 2026
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…AST now happens before FINISH as intended)
…dor in sell all junk packet handler
…wind (Fury Warrior Talent) (TrinityCore#31690)
… result of incorrect merge conflict resolution
…tain Thane warrior talent) (TrinityCore#31691)
… while still being teleported to a different map
…st hit of Rampage
…s in WorldPacket (cherry picked from commit b758b56)
…tly always printed before battleground starts and replaced its trinity_string entry with proper battleground status packet
…ssage printed to chat
… fadeObject argument
by jildor, closes TrinityCore#28854 (cherry picked from commit fe81161)
by CraftedRO closes TrinityCore#28840 (cherry picked from commit ebceb9e)
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Summary
The scheduled
mergeworkflow mergesTrinityCore/TrinityCoremasterintoplayeritemgossip_masterand builds with-DWITH_WARNINGS_AS_ERRORS=1. The branch had fallen behind upstream and needed a fresh merge before CI could push again.This PR merges the latest upstream
masterintoplayeritemgossip_master. The merge applied cleanly — no conflict resolution or source fixes were required.What was wrong
playeritemgossip_masterwas no longer an ancestor of upstreammaster, so the automerge job would attempt another merge/build cycle. The feature branch's custom gossip script and slot accessor hooks remained compatible with current upstream after the merge.What was fixed
No manual code changes beyond the merge commit itself.
Test plan
playeritemgossip_master.mergeworkflow_master (playeritemgossip_master, …)jobs pass.