A top-down arena survivor roguelite built in Godot 4 with GDScript. Survive a 10-minute kitchen onslaught, level up for upgrades, spend Grease in the on-demand shop, and outlast the madness.
Genre kin to games like Brotato - original project, own art and mechanics, targeting eventual cross-platform / Steam release.
Current status: Phase 8C complete (10-minute survival level, scattered-swarm spawning, 6-slot loadout, on-demand shop, banked level-up upgrades). See progress.md and context.md.
- Install Godot 4.6+.
- Open Godot -> Import -> select this folder's
project.godot. - Press F5 to play.
The game starts immediately. There is no main menu yet.
| Input | Action |
|---|---|
| WASD / Arrow keys | Move |
| W/S or Up/Down | Navigate level-up / shop menus |
| 1-3 / Enter | Pick level-up upgrade |
| 1-8 / Enter | Buy in shop, Enter to continue |
| R or Restart | Restart after Game Over |
- Setup - install Godot, configure Cursor, and run the game
- Development workflow - checks, tests, screenshot captures, and hooks
- Project layout - folder structure and version-control notes
- Adding visuals - replace placeholder art with sprites
- All docs
.\tools\codecheck.ps1
.\tools\capture-visuals.ps1Visual screenshots are committed under visual-tests/screenshots/ when they represent useful progress snapshots.
See plans.md for the full development plan. Wave scaling and the art pass are next.
Not set yet — solo indie project.
