Releases: SCratORS/Everchanging
1.6
TouchBlick fix after reformat code #20
Schedule frames from renderer #21
Increase fps for most scenes to 40 #25
Add a tool to serialise 2D arrays #27
Fix UsedObjectsIterator #28
Texture change for 40 FPS #30
Merge ButterfliesMatrixTransform and BlickMatrixTransform arrays into single file #31
fix-created-objects #33
Skip frames when scene transitioning #35
fix rendering sequence #36
blick anim speed fix #37
Drawable improvements #39
Drawable improvements fix #40
Remove dpToPixels #41
Support screen rotation #44
Scale foreground for larger screens #46
Adjust background scale for different screens #51
Optimize rotation speed #52
Fix Background texture scale on resize was not applied #53
Fix offsetValues multiplier not applied on Y #54
screen touch animation fix #55
1.5
v 1.4
Optimization and Fix
Disable glUniform1i
Calendar update fixed 1
Calendar update fixed 2
Calendar update fixed 3
Optimize loops
Optimize texture
Object pool
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