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Fix falloffmap feature in E20 and E21#6

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erebuswolf wants to merge 1 commit into
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erebuswolf:master
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Fix falloffmap feature in E20 and E21#6
erebuswolf wants to merge 1 commit into
SebLague:masterfrom
erebuswolf:master

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@erebuswolf

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The falloffmap feature was broken/removed during the refactor for E20
and E21. This simply adds it back to those codebases.

The falloffmap feature was broken/removed during the refactor for E20
and E21. This simply adds it back to those codebases.

@guplem guplem left a comment

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It is tested and works. No major changes have been done and fixed the issue.
Maybe a way to configure the falloff might be a nice addition.

@ghost ghost left a comment

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Works well

@wellsjo

wellsjo commented Feb 19, 2023

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probably saved me a couple hours, thanks a bunch.

@clrke

clrke commented Aug 2, 2023

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I tried it but it only spans across the first terrain chunk. How can I make it so that it can span 10 x 10 terrain chunks or more?

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4 participants