A top down tower defence made in Unity (URP). Waves of enemies walk along one road to your base. Stop them with cannons.
Note: Logic build mein AI ki help li gayi hai.
| Mouse / key | Action |
|---|---|
| Left click on an open blue pad | Build a cannon |
| Left click on a cannon | Select it (range circle and upgrade window) |
| Upgrade button | Upgrade the selected cannon with coins |
| Esc or click on nothing | Unselect |
| F1 | Game speed x3 (for testing) |
| R | Restart after the game ends |
- 10 waves. Every wave has more enemies, with more health, that walk faster. Their colour goes from green to red.
- Cannon pads open with the waves: 2 pads at the start, all 8 at wave 8. A locked pad shows the wave it opens at.
- Cannon: it aims where the enemy will be (not where it is), the shell flies in an arc, and the explosion hurts every enemy near it (full damage in the middle, half at the edge).
- Coins for kills (harder waves pay more) are spent on upgrades: every cannon can go from level 1 to 3, and each level adds damage and range.
- Base health, win and lose screens.
- Unity 6000.3.25f1 (Universal 3D / URP).
- Open
Assets/Scenes/SampleScene.unityand press Play.