- Check out the repo
- Update
commit-hashto point to the right dxc commit hash - Download the build artifacts
- Unzip all artifacts into the right directories in
breda(crates/breda-shader-compiler/dxc/<triple>/) - When on macOS, issue
xattr -d com.apple.quarantine libdxcompiler.dylibto de-quarantine the library (your browser will quarantine executable files, we'll need to tell macOS)
Traverse-Research/dxc-build
Folders and files
| Name | Name | Last commit date | ||
|---|---|---|---|---|