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Releases: UserR00T/UniversalUnityHooks

UniversalUnityHooks v2.1.3

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@UserR00T UserR00T released this 05 Aug 17:46

Version 2.1.3 - 2019-08-05

Fixed:

  • Added missing else keyword which caused injections to be injected double.

UniversalUnityHooks v2.1.2

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@UserR00T UserR00T released this 05 Aug 15:58

Version 2.1.2 - 2019-08-05

Fixed:

  • Fixed error that would try to add an already existing key to the dictionary. Fixes #7

UniversalUnityHooks v2.1.1

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@UserR00T UserR00T released this 21 Jul 10:48

Version 2.1.1 - 2019-07-21

Fixed:

  • Fixed error related to injected assembly location being copied to the wrong location.

UniversalUnityHooks v2.1.0

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@UserR00T UserR00T released this 02 Jul 15:10

Version 2.1.0 - 2019-07-02

Changed:

  • A lot of recoding.

Added:

UniversalUnityHooks v2.0.0

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@UserR00T UserR00T released this 29 Nov 13:37

Version 2.0.0 - 2018-11-29

Changed:

  • Re-coded UUH from the ground up. Please visit readme.md for install instructions.

.NET 4 Finally Works!

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@lewisdoesstuff lewisdoesstuff released this 05 Oct 18:32

One line.

However, BP-Essentials will now work!

Fixed mismatched .NET versions breaking things

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@lewisdoesstuff lewisdoesstuff released this 09 Sep 19:59

Hopefully .NET 4 features should work fully

Fixed Mono version issues

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@lewisdoesstuff lewisdoesstuff released this 04 Sep 19:12

Added System.Core to use the local game varient, If you need to use any more local DLL's as opposed to ones in the GAC, check line 49 of ScriptsCompiler.cs in HooksInjector.

Release 1.0

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@lewisdoesstuff lewisdoesstuff released this 31 Jul 01:06

First release, To run:

Drag HookAttribute.dll to $Gamedir/Game_data/Managed

Drag HooksInjector and it's DLL's to the main game directory.