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Tom Colas edited this page Jan 18, 2026 · 1 revision

R-Type – Modular C++ Game Engine

Overview

R-Type is a modular game engine written in C++, designed around an Entity–Component–System (ECS) architecture and built with networking capabilities in mind.

The project focuses on providing a clean, extensible, and maintainable foundation for game development, suitable for both single-player and multiplayer games.

Architecture

The engine is structured to clearly separate responsibilities between core systems:

  • Rendering
  • Game logic
  • Entity and component management
  • Networking
  • Engine utilities

This separation allows each system to evolve independently, making the codebase easier to understand, maintain, and extend.

Networking

A dedicated networking layer is included as part of the project and documented separately in Network.

It is designed to make multiplayer and client/server features easy to integrate, without tightly coupling networking logic to the engine core. This approach allows developers to focus on gameplay while relying on a robust and reusable networking foundation.

Modularity and Extensibility

R-Type is built with modularity as a core principle:

  • Systems can be added, removed, or replaced with minimal impact
  • Features are designed to be reusable and scalable
  • The ECS architecture encourages flexible game design

Dependencies

All external libraries used by the engine are intended to be:

  • Easily accessible
  • Clearly documented
  • Consistently managed across platforms

This ensures a smooth development experience and simplifies cross-platform support.


This wiki serves as the main entry point for understanding the project structure, design choices, and available modules.

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