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R-Type is a modular game engine written in C++, designed around an Entity–Component–System (ECS) architecture and built with networking capabilities in mind.
The project focuses on providing a clean, extensible, and maintainable foundation for game development, suitable for both single-player and multiplayer games.
The engine is structured to clearly separate responsibilities between core systems:
- Rendering
- Game logic
- Entity and component management
- Networking
- Engine utilities
This separation allows each system to evolve independently, making the codebase easier to understand, maintain, and extend.
A dedicated networking layer is included as part of the project and documented separately in Network.
It is designed to make multiplayer and client/server features easy to integrate, without tightly coupling networking logic to the engine core. This approach allows developers to focus on gameplay while relying on a robust and reusable networking foundation.
R-Type is built with modularity as a core principle:
- Systems can be added, removed, or replaced with minimal impact
- Features are designed to be reusable and scalable
- The ECS architecture encourages flexible game design
All external libraries used by the engine are intended to be:
- Easily accessible
- Clearly documented
- Consistently managed across platforms
This ensures a smooth development experience and simplifies cross-platform support.
This wiki serves as the main entry point for understanding the project structure, design choices, and available modules.