Releases: VisorModStudio/Visor
Releases · VisorModStudio/Visor
0.3.0snapshot-8
version 0.3.0 snapshot#8
0.3.0snapshot-7
version 0.3.0 snapshot#7 (whoops again with libs for api)
0.3.0snapshot-6
version 0.3.0 snapshot#6 (whoops, forgot to add atumvr libs to api)
0.3.0snapshot-5
version 0.3.0 snapshot#5
0.2.0
Major Changes
Network:
- The server now correctly detects Visor usage by players.
- Bows now shoot arrows in the correct direction.
Movement:
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Fixed an annoying jittering issue when moving toward blocks.
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VR rotation is now saved in the world on both local and server.
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Added smooth rotation option
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Added movement modes: controller movement and teleportation.
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Added rotation flight mode (same as rotation mode, but only while flying).
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Added crawling and climbing.
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Auto walk-up can now be disabled in the settings menu.
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Added configuration options for jumping, sneaking, crawling, and sprinting thresholds.
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Added a Movement State overlay that displays an image on your off-hand (can be repositioned via VR settings).
Supported states:- Running
- Sneaking
- Crawling
- Swimming
- Climbing
- Flying
- Fast flying
- Fall flying (elytra)
API:
- Pose data type enum now uses PREV and TICK types instead of PRE_TICK, POST_TICK. ROOM renamed to RELATIVE
- Added VRRemotePlayer to access VR data of other players received from server
- Added PoseHistory for RELATIVE and TICK pose data types
0.2.0beta
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Overlays Finished. New settings menu.
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Sodium support
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Customizable main menu panorama
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Added Place for addons settings
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Movement logic fixes
0.1.0
got rid of javassist and org.reflections that used it