Skip to content

Releases: VisorModStudio/Visor

0.3.0snapshot-8

04 Mar 07:59

Choose a tag to compare

0.3.0snapshot-8 Pre-release
Pre-release
version 0.3.0 snapshot#8

0.3.0snapshot-7

01 Mar 13:00

Choose a tag to compare

0.3.0snapshot-7 Pre-release
Pre-release
version 0.3.0 snapshot#7 (whoops again with libs for api)

0.3.0snapshot-6

01 Mar 12:41

Choose a tag to compare

0.3.0snapshot-6 Pre-release
Pre-release
version 0.3.0 snapshot#6 (whoops, forgot to add atumvr libs to api)

0.3.0snapshot-5

01 Mar 12:01

Choose a tag to compare

0.3.0snapshot-5 Pre-release
Pre-release
version 0.3.0 snapshot#5

0.2.0

06 Dec 01:18
5164dd6

Choose a tag to compare

Major Changes

Network:

  • The server now correctly detects Visor usage by players.
  • Bows now shoot arrows in the correct direction.

Movement:

  • Fixed an annoying jittering issue when moving toward blocks.

  • VR rotation is now saved in the world on both local and server.

  • Added smooth rotation option

  • Added movement modes: controller movement and teleportation.

  • Added rotation flight mode (same as rotation mode, but only while flying).

  • Added crawling and climbing.

  • Auto walk-up can now be disabled in the settings menu.

  • Added configuration options for jumping, sneaking, crawling, and sprinting thresholds.

  • Added a Movement State overlay that displays an image on your off-hand (can be repositioned via VR settings).
    Supported states:

    • Running
    • Sneaking
    • Crawling
    • Swimming
    • Climbing
    • Flying
    • Fast flying
    • Fall flying (elytra)

API:

  • Pose data type enum now uses PREV and TICK types instead of PRE_TICK, POST_TICK. ROOM renamed to RELATIVE
  • Added VRRemotePlayer to access VR data of other players received from server
  • Added PoseHistory for RELATIVE and TICK pose data types

0.2.0beta

13 Nov 19:12

Choose a tag to compare

0.1.0

30 Jul 11:33

Choose a tag to compare

got rid of javassist and org.reflections that used it