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FF7 Rebirth Data Object Editor

FF7 Rebirth Data Object Editor is a free & simple editor for Final Fantasy VII Rebirth's DataObject .uasset files, and easily edit them straight after extraction, in their IOStore state. (Such as when obtained with FModel)

Features

  • Open DataObject .uasset files and see the contents
  • Edit primitives, FNames & adjust array sizes
  • Provide human-interface, for an easier modding experience
  • Export & Import from .csv format

Usage

  1. Double Click FF7RebirthDataObjectEditor.exe to open it
  2. Press Open File... on the top right, and choose a .uasset that is compatible
  3. (Optional) Customize any values you'd like to by selecting them and typing the new value.
    • Invalid values will not be submitted (such as typing words into a numeric field)
    • Arrays open up a floating panel for further editing
  4. Press Save File To... and choose a save file name and location.
  5. Pack the edited .uasset file into a mod such as with UnrealReZen. Note: The editor creates appsettings.json on its first time running, near the executable. This stores the last file paths opened and saved, to increase iteration convenience in the same directories.

Requirements

  • .NET 8 Desktop Runtime

Build

  • The solution's projects use some C# 12 syntax, so whatever can build that should work

Credits

  • FF7 Rebirth Data Object Editor is written by Yoraiz0r
  • FF7R2-Data-Parser by LordGregory
  • Special thanks to Ray Cooper, normie, and the entire OpenFF7R community!

About

FF7 Rebirth Data Object Editor is a free & simple editor for Final Fantasy VII Rebirth's DataObject .uasset files

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